Monday, December 1, 2014

Final Checklist for the End of the Semester!

At 8:45 AM, you must have the following:

  1. A folder with your name on the server, with your completed film, demo reel, storyboards, designs, and script in it!
  2. In that folder, include a text file with a link to your website/blog that showcases your portfolio in a professional manner!  Below that, offer a writeup about the class: likes, dislikes, what you learned, what you feel helped the most, and anything you think would make it better in the future!
  • Then, class will go as follows:
    • You will present your film! You have no more than 10 minutes to present! Be sure to touch on the following:
    • Your production process (showcase images, storyboards, snapshots of your film!) It helps to have all this organized AHEAD of time, to better showcase your film!
    • The story itself:  Who are the characters? What is the theme of the story?  Can you pitch the story to me in a short sentence (the log line, or hook) 
    • After this, we will watch the film and critique!

Your semester grade will be determined by the following:
  • past grades (including midterms)
  • punctuality with regards to completing assignments
    • attendance
    • assignment completion
    • etc
  • your film:
    • storytelling efficiency how the story is told)
    • animation quality and craftsmanship
    • utilization of the 12 principles of animation
    • cinematography techniques
    • drawing for animation: how well the art enhances the storytelling
      • use of volumetric drawing, characterization, etc.
    • sound production quality
  • your portfolio
  • your demo reel
  • your presentation!  I will grad this HARD on professionalism!

From the dm230 Blog: An Intro to Premiere!

1. Organize Demo Reel Materials into one project folder in your Documents folder. Create subfolders to further organize. If you want to import anything it must be first copied to your project folder. All project assets should live within your project folder.

Make sure that all of your footage has the same pixel dimensions (1920X1080) and frame rate(24). All materials should be exported using the animation codec.

While you can mix pixel dimensions and frame rates on a timeline. It makes the process much more complicated. This tutorial will deal with consistent pixel dimensions, frame rate, and codec.










2. Launch Premiere. Select Create New:
New Project from the pop up window.


3. From the new project window
Name -- Name your project

Location -- Click the Browse button to navigate to your project folder in your documents folder. This will select the destination path for your new project.



Select the Scratch Disks Tab from the New Project Window. Check to make sure that each path listing is set to same as Project. Now all of your scratch disks will be set to the Location you just assigned. 


4. Premiere will open. Along the top bar of the application, you should see your destination path and project name. The image below will give you a basic primer on each of the windows, some basic keyboard shortcuts to memorize, etc.



5. To begin editing create a new sequence
File | New | Sequence
Select Preset
Digital SLR
DSLR 1080p24

name your sequence

The sequence will now appear in your project window



Sunday, November 30, 2014

Reminder for Assignments Due on December 1st!

1. Have your film reach 98% completion!  For most of you, this means having sound recorded, laid into your composite, nearly all key animation complete, with this week's time being spent adding color, and equalizing sound!

2. Have your choice of professional portfolio created for me to review!  I will give you tips considering what to add, and what to remove.  For the sake of class, include development work with your film. You need the following:

  • A youtube account due to popularity.
  • A vimeo account due to quality of work shown.
  • A blogger, wordpress, or some other website that can showcase your best work as clearly and efficiently as possible!
    • If you go the blogger route, look up templates that can help your blog become slideshows, or showcase video in a better way!
3. Bring your resume to class!
4.  Pick the animated and film works you want to include in your demo reel!  Have an idea of what you want your reel to be, and how you want to best showcase your work! Show me examples of what you are looking for in your reel, by showing me others!


I hope your Thanksgiving has been wonderful! =)

Monday, November 17, 2014

Class Start Time Postponed Until 10:00

Hello Class,

Due to emergencies on my end, I will not be able to start class until 10:00.  Apologies for the delay as your time is important.  Please put the composite of your work + any updates to your animation inside the "Nov_10_Weeklies" folder on the class server. Remember to convert your own animation before you drop it on the server folder!

You have the entire class to work on your animation.  Remember I asked each of you to produce a composite for today so we can check the progress of your entire film thus far. This is important so that we may properly schedule the next two weeks leading up to Thanksgiving holiday. I will take a few minutes to discuss the progress of your film with each of you as you work.

Any sound work you may need can be done once I get there.
Later in class, we will discuss what you will need to produce before class next Monday.

Monday, October 20, 2014

ASSIGNMENT FOR OCTOBER 27TH!

A.  Look for and put together a list of ALL of the sound effects, dialogue, and music you need!

  1. I need a clear, easy to read list. Make it long, make it thorough, and make it detailed!
  2. Make time next week to acquire sounds in class! BRING ANY MATERIALS YOU NEED TO RECORD SOUNDS!  Via the internet, via recording, and via vocals! I repeat: bring to class what you need to record! If people are unavailable, get sound effects necessary! Do the leg work so your sounds will be completed!
    • Below is a list of references for obtaining sounds!
      • Google search: 
      • creative commons license (KNOW WHAT THIS IS BY NEXT CLASS. I WILL CHECK YOUR KNOWLEDGE FOR A GRADE!)
      • Search for:
        • creative commons sound effects
        • creative commons music
        • royalty free sound effects
        • royalty free music
        • royalty free/creative commons utilities for animation.
  3. some simple websites to get you started:
    • freesound.org
    • incompetech.com
    • soundcloud.com
    • newgrounds.com


***Also look through logic pro and garage band on our computers at school!


Those of you that made scratch tracks with dialogue, get the rest of your sounds and music in! Make lists of the KIND OF SOUNDS you need!


B.  BY THURSDAY: I NEED A NEW SCHEDULE FROM ALL OF YOU! EMAIL YOUR NEW SCHEDULE, TYPED, TO ME!
This schedule must have time made for your film. Be realistic, but also be diligent! I need you to email me questions concerning getting the majority of your line art completed in the next two weeks! What I don't want to see is a minimal amount of work completed between this week and the next! Tell me in your schedule what will be accomplished, and how it will be completed. You are free to start working before thursday. I will email you if what you plan to accomplish is far too little.

Take a look at the flow of class and plan enough time to get everything done!  You will have the next two weeks to do line art, but you do not want to spend next week doing a minimal amount of work!

*include updates on the speed of your drawing. Let me know in numbers how long it takes to 
Sketch a frame,
do line art for a frame.
Clean your line art.

We need to get to the point where we can do a completed frame of animation in a couple minutes, divided by 30 seconds(sketches), 1 minute(lineart), and 30 seconds(cleanup).

1:30 of animation = 90x24 = 2160 drawings.

On 2’s:  2160/2 = 1080 drawings.

1080 drawings x 2 minutes = 2160 minutes.

2160 / 60 minutes = 36 hours of time.


Roughly 1 work week = 1:30 of drawn frames. This is a good speed to work up to, especially considering you're not drawing every drawing of your animation on 2's!


C.  BEGIN INTERNSHIP RESEARCH!
Do research, and bring to me a catalog of at least 14 places you are interested in applying to for potential internships.  Research who they are, and make a list. The division is the following:
  1. 3 Big Ones outside of the city. (High-profile, "glass ceiling" places you have always wanted to intern for.)
  2. 3 Local Ones Here.
  3. (I said 5 in class, meant 4.) 8 Others that you are interested in applying to, from anywhere, that you can get something rewarding out of.
You need to have with you, not only the job's name, but the job's duties, requirements, and what you need to do to apply. You need to know all of this.  As a word of advice, get yourself a folder or binder, and print out each of these to bring to class.

Schedule for the Second Half of the Semester:

October 20th, 2014

  • FILM:  Sound production postponed until next week. In class: Development time. Guided instructions, tips for better drawing, better animating, and better timing in films.
    • Make a list for your sounds. We will discuss at 2:15 sound research and acquisition.
  • PORTFOLIO/ INTERNSHIPS: NA
  • OUT-OF-CLASS ASSIGNMENT:
    •  For class: Bring list of places to intern, and what is required.  We did this last year. You now have all the work to showcase. In the future we will spend some time in class preparing for interviews, scheduling, and the like. We will begin constructing what is needed to append your portfolio.
October 27th, 2014

  • FILM:  Turn in scheduled updates for film on this day.   Sound production will begin. Students need to leave class with 95% of sound and audio gathered and categorized.
  • PORTFOLIO/ INTERNSHIPS:  Begin talking about character design, internships, and focuses for developing your portfolio. 
  • OUT-OF-CLASS ASSIGNMENT:     For Class: Bring Created Work to Append to Your Portfolio, plus everything that should go in it.  Spend time nailing down completed lineart for animation.  

November 3rd, 2014

  • FILM:  Begin Color work on film.  Drafting should be refined. Character designs and set changes should be finalized on this date.  
  • PORTFOLIO/ INTERNSHIPS:   Will spend an hour of class discussiing internship research.Will showcase:  Making a print portfolio for storyboards, design work, and a generalist portfolio for animators.
  • OUT-OF-CLASS ASSIGNMENT:

November 10th, 2014

  • FILM:Compositng will begin on this date.  Film needs to be in a complete enough state to compile ALL SCENES, finished and unfinished into a preview of the final production.  Lay in scratch track of sound production. 
  • PORTFOLIO/ INTERNSHIPS: An hour and a half of class will be spent on producing portfolio work, working on reels, etc.
  • OUT-OF-CLASS ASSIGNMENT:

November 17th, 2014

  • FILM:  Film Drawings Should be 98% complete on this date. Only allowable fixes/work to complete will be in timing, compositing, vfx, and audio production.
  • PORTFOLIO/ INTERNSHIPS:  Students will  bring in designs for your reel, web portfolio, and print portfolio.  Time in class will be spent talking about your value as an animation artist.
  • OUT-OF-CLASS ASSIGNMENT:

November 24th, 2014 (thanksgiving week is the second half of this week)

  • FILM:  Final push for completed animated projects.  A good place to be in on this date is most (if not all of your film complete) and your time in class spent developing your portfolio.
  • PORTFOLIO/ INTERNSHIPS:
  • OUT-OF-CLASS ASSIGNMENT:
  • In-Class day for compositing, sound checks, portfolio development, etc.  (If need extra animated sequences to append to your portfolio, plan to work on them during this date.)


December 1st, 2014

  • FILM:  Refinement of Final Animated Work.  Critique During end of week.   Audio Synced, all final products complete for film. We will screen.
  • PORTFOLIO/ INTERNSHIPS:
  • OUT-OF-CLASS ASSIGNMENT:


December 8th, 2014
Have print portfolio, digital portfolio, and film completed at the beginning of class. Turn in all work. We will close the semester.

Monday, October 6, 2014

Due on 20th!

On this day, we will start color and sound production. Have your ideas for producing sound in place, so that you may produce sound in class!  I will check what you have completed, and will be looking for all of it complete!

For accountability's sake I have added what you have described to be the next two milestones in your art:

David:   Key animation: 90% complete. Lineart: 50% Complete Backgrounds: 33%Complete.
Charles: Key animation 100% complete.  50% Environmentss complete. Dialogue rehearsed.
Melanie: All roughs and Keyframes done.  40% of lineart complete.
Ishmaa'iyl: Key animation complete. *lineart*  20% of Environments Complete (painting skills) Dialogue Rehearsed. Some recorded.
Roxanne: Key animation: 85% complete. 25% Environments complete.  Dynamic animation in completed key animation.

Monday, September 29, 2014

Achieving Appeal in Animation!

The Illusion of Life
http://the12principles.tumblr.com/

Great Website for Animation Environment Designs
http://animationbackgrounds.tumblr.com/


Samurai Jack Background Painting tutorials for Korean Studio animators.
https://www.youtube.com/watch?v=VVuNZiYSqrA

https://www.youtube.com/watch?v=0JeE5M2Mn38

https://www.youtube.com/watch?v=o-eS_xZbgtc


Scott Wills: Visual Development Artist:
http://animationbgs.blogspot.com/


Have access to other tools. Can use graphic design principles to make art!

 http://graphicdesign.spokanefalls.edu/tutorials/process/gestaltprinciples/gestaltprinc.htm

Additional resources for the gestalt principles are at the following links:

Monday, September 15, 2014

Homework for Monday, 9/22

A. Have your preproduction package 100% COMPLETE and finalized! Check the last post to see what I'm looking for!  Be sure to include a preview shot of what the final film would look like, with effects and the like!


B. Stories should be locked in on this day!  Have all characters drawn, all environments drawn, and an animatic timed to perfection! Spend some time outside of class checking with your peers about your story updates.  Send me an email before Monday if you're making any big changes to your story!

C. Come to class with a schedule for completing your film within the allotted time!  (Current deadline: 10/17/14)
  • Make note of any content you will need to produce in the time alotted, like:
    • Sounds (include scheduling for recording in the sound booth!)
    • Effects
    • Dialogue (make your script flow as well as possible!)I will check your progress each week!
    • Include notes for acquiring the information!
  • Keep track of the progress of your film in your spreadsheet!
  • Export your storyboard as a 3 panel Horizontal PDF!
  • Have your animatic ready to turn in! 
D. Review pages 256- 284 of the ANIMATOR'S SURVIVAL KIT on weight and anticipation.


E. Read pages 285 - 339 of the ANIMATOR's SURVIVAL KIT!  We will focus on putting this section into practice on Monday, along with your collective knowledge of everything else in animation!

----------------------------------------------------------
Notes on the current schedule for the semester:
----------------------------------------------------------

------------------------------------------------
**DUE TO LABOR DAY, OUR CLASS IS TECHNICALLY ON WEEK 4.  FOR THE FIRST FOUR WEEKS WE HAVE COVERED THE FOLLOWING:
  1. Week 1: preparation for the semester.  Introduction to the class, introductory preparation for storytelling and animating.  After Effects's camera controls and 3D controls explained.
  2. Week 2: Lip Sync and Story Development.
  3. Week 3: (after Labor day holiday)  Volume, accurate storytelling in visuals, producing volumetric and weighted characters.
  4. Week 4:  Storyboarding progress and review, In-class preproduction methods!
We will begin animating in class on Monday.  The next 4 weeks will be spent in production.  Jump ahead by spending some time animating on your own this week!  Prepare by doing test shots, gathering video resources, and the like!  The one thing I want you to understand from our first four classes is this:

To produce high-level animation, we must first become masterful at high-level preproduction and development.  Troubleshoot and prepare for as many situations as needed in the beginning, to work more efficiently in the long run! On the flip side, have a DECISIVE date for your start and end dates of production.  Doing so, ensures you make the most of your time, and ensures you make the most of your performances on film!

Important Links for Study!

Dreamworlds: Production Design for Animation.
  • Note the choices in cinematic framing and layout.
  • Make note of the number of different shots you have to work with.

Monday, September 8, 2014

1.  Produce a full PRODUCTION PACKAGE for next class! In that I need the following:

  • Character Designs (with turnarounds, with digital color, and with multiple facial expressions and poses (6 facial expressions per characters, 3 different poses!)
  • Environment Designs (All key environments for your story. Everyone must have at least 3.)
  • Prop designs, etc.



  • One completed storyboard with a TIMED-OUT Animatic.  This animatic and storyboard will be a working production.  In class next week, we will talk resources for producing your animation.  Think about what you need to accomplish it in terms of sound, art, time (SOOPER IMPORTANT-AY!), drawing skills, and technology.  I'd like to know your needed resources in a blog post before monday.


Include questions you have too! Speaking of new resources:

Look at the following toonboom videos over the week:


  • Scene Setup
  • Character Building
  • Library
  • Cut Out Animation
  • Inverse Kinematics
  • True 3D Space (Pro)
  • Sound


These videos will show you all you need to know about advanced resources you have to make great animated works in Toonboom!  I want you to look at each of them, and make a list of how each could benefit your production.  Now is the time you stop looking at technology as foreign material, and think about how you can shape it to fit your animation!

Read the document I put on the server: Dynamics of the animated drawing.  Write what this class, and what that document has done to help you push forward in your abilities. Mention awesome new techniques you want to apply to your new animated film!


This is a week to push yourself! We spent so much time talking about volume in animation today to push your skills as far as they can go!  As always, email me if you have any questions!

List of Links for improving your toonboom skills:

                                               i.     Learning Toon Boom:  https://www.toonboom.com/resources/video-tutorials/toon-boom-animate-pro
Check out the following link above for a HUGE list of tutorials for Toon Boom. Anything you would want to know about Toon Boom is divided by category here.  Browse these and watch as many as possible. (1-5 are reviews of what we already know. If you feel comfortable with these, start at 6.) The most important ones are 6, 7, 9, 10, 11, and 12.

1.     Getting Started With Animate and Animate Pro (for a refresher on drawing skills, and menus)
2.     Drawing Basics
3.     More Drawing Tools
4.     Adding Colors
5.     Gathering  Content
6.    Library (for saving assets)
7.    Scene Setup (possibly nice for motion paths)
8.     Animation Paths
9.    Sound
10. True 3D Space
11. Effects.
12. Exporting and Compositing Animation Files(To take your separate scenes and bring them together easily.)

13. All about timing. (most of this you are familiar with, but this helps with the toonboom side of it.)

Monday, August 18, 2014

WELCOME TO ADVANCED 2D ANIMATION! =D

Class DM 325 - Advanced 2D Animation
Location - Mac Lab 4
Professor Michael Shaw
Contact:  mshaw@mca.edu
Office Hours: (Location and time TBA) 
(1 hour before or after class; will be finalized by end of first week.)

COURSE DESCRIPTION:
Welcome to DM 325!  This class is an advanced course in animation production. Each week will be spent learning new concepts in animation, as well as refining established fundamentals to new heights.  This class emphasizes personal development and research so you are encouraged to push beyond your current understanding of animation as an art form and a business!  We will continue to spend time researching different artists and jobs in the industry to have a firm understanding of best practices in a professional animation studio setting.

To sum it up: This class is about 3 things: TECHNIQUE, TECHNOLOGY, AND TOOLSET MASTERY.

TECHNIQUE refers to the 12 Principles of Animation.  No one will complete the class without a firm understanding of these! http://the12principles.tumblr.com/

TECHNOLOGY refers to a mastery of the software we have in the computer. We will be covering advanced concepts that maximize your potential as an animator, including but not limited to:
  • Lip Sync and refined audio production.
  • Camera controls in toonboom and after effects.
  • Advanced compositing and effects techniques.
  • Rigging and use of Inverse kinematics (flash-style puppet animation) as an alternate and useful animation style, and how to implement and do it WELL.
  • (patching, drawing characters, etc.)

TOOLSET MASTERY is what we will focus on most, covering in-depth tricks and methods for making the most of each of the skills above.  How to get the computer, your pencils, paper, and ideas to work with you, as opposed to against you, and how to create animated works of art in a TIMELY manner.

METHODS:
The way we will complete the above objectives is through in-depth instruction and exercise supplemented by self-directed goals established early-on in the semester. This way, students are given the opportunity to focus on the skills he/she deems highest priority, while improving on one’s entire skill set.


COURSE GOALS:
·      Students will demonstrate the ability to design, execute, refine and polish an animated short film.
·      Students will demonstrate a firm understanding and implementation of visual storytelling devices.
·      Students will demonstrate the ability to efficiently animate intricate scenes with prolonged character acting.
·      Students will effectively communicate emotion and character motivations through the animated medium.
·      Through collaboration, students will work together to produce high-quality animated films by understanding the benefits to great layout design, excellent pre-production development, and refined visual design and storytelling.
·      Through competition, students will create production packages that will showcase the raw essence of a film, long before the film itself is produced.


STUDENTS' PROFESSIONAL GOALS:
·      By semester's end, students will demonstrate a level of speed and accuracy when animating, equivalent to 7-8 seconds a week.
·      Students will showcase their work beyond the classroom by establishing a professional web presence.
·      Students will pursue their career aspirations, and refine their search with an informed perspective on industry standards and criteria.
·      Students will demonstrate experience gained from understanding both the competitive and collaborative sides of the animation industry.
·      Students will demonstrate mastery over the tools used to create an animated film, both analog and computerized.

-------------------------ASSIGNMENTS and REQUIREMENTS---------------------------

ATTENDANCE POLICY:

You are required to attend class everyday, on time.  Students are allowed to miss via MCA's handbook, 2 absences due to illness or emergency.  For every absence afterward, your final grade is lowered one full letter grade. Therefore, missing six (6) classes is the equivalent of failing the course. Three tardies equals one absence.   Notify me ahead of time if you will be late to class. Arriving more than 30 minutes into class will count as an absence, as will leaving early, or constant wandering in and out.

In this course you will need to use class time efficiently. This means not leaving early, wandering in and out, or arriving late.  Leaving class early constitutes an absence unless an arrangement has been worked out with me.  Assignments will require additional time out of class to complete as well.  If you miss an assignment due to lateness or absence, take the initiative by checking the syllabus and/or getting it from another student.  Notify me ahead of time if you will miss class that day.  If you then have questions, email me, or come see me after class or during office hours. 

TURNING IN ASSIGNMENTS:
Students are required to turn in assignments on time, on the blog and/or server, as instructed for each assignment.  Any assignments that require printing must have their work printed before class, unless otherwise instructed.  Failure to print assignments before class will result in that project being considered "Late," and subject to the same
penalties.

Late assignments will not be accepted for major critiques, final projects, midterms, and any other major assignments assigned at my discretion. An assignment that is turned in, on time, with a proficient level of work may be reworked and turned in again at a later date, for a higher grade.

For all other assignments, the class works on a 3 strike policy. Please make note of the following:

1st late project: -1 letter grades. (maximum: B)
2nd late project: -2 letter grades. (maximum: C)
A third late project will not be accepted.

You will have a maximum of 2 days to turn in your project for a grade, with your assignment dropping 1 additional letter grade for each day it is not turned in.

CLASS BLOG, CRITIQUE, AND STUDENT WEB PRESENCE:
All assignments will be posted in full detail to the class blog, located at
http://mca-dm325.blogspot.com. The blog will be updated/checked regularly, so     
students are free to reply to assignment postings with questions, comments and concerns.
As we complete projects in the class, we will develop a web presence to showcase our work. (Creating blogs via blogger. or tumblr.) We will also use these blogs to communicate outside of class.

As pitching is important for every artist of an animation production, you will be encouraged to speak up and share feedback.  Remember to be open and honest, but stay cordial.

IN CLASS DISCUSSION, CRITIQUE, AND EXERCISES:
            You will be expected to do original analysis of your work, as well as the work of  
your peers and professional artists.  We will do this through communication via blogs, and through in-class critique.  As pitching is important for every artist of an animation production, you will be encouraged to speak up and share feedback.  Remember to be open and honest, but stay cordial.

VISITING ARTIST LECTURES:
You are required to attend 50% of these lectures and post a short review to your blog.
Materials and Supplies

1. Textbooks:
NOTE: A TEXTBOOK IS NOT ASSIGNED FOR THIS CLASS, AS THERE IS STILL MUCH KNOWLEDGE TO BE GAINED FROM OUR PAST TEXTBOOKS.  THAT SAID, WE WILL STILL USE THE FOLLOWING IN THIS COURSE:

The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Richard Williams ($25.00)

Your Career in Animation: How to Survive and Thrive - David B. Levy ($14.46)

Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation - Francis Glebas ($29.95)

2.  External Hard Drive for saving work: About $130
Can purchase online, and use with other classes. An investment purchase that should last you the rest of your undergraduate career.
Note: The computers now use primarily USB 3.0 connections.  The Hard drives listed below are compatible both with mac and pc, but require formatting to go cross-platform.  If you use firewire connections, you will need a firewire-to-USB converter.  Check the model number online to see if it runs at 7200 rpm, for optimized performance.

Western Digital Brands:
3TB My Book |  http://tinyurl.com/HD4mac
3TB My Book Essential | http://tinyurl.com/HD4win

3. A sketchbook for storing all of your ideas, and in-progress work. Must be separate from other classes, but can contain your personal work within.
Students will be asked to produce an hour of drawing a week in a sketchbook to turn in to me.  These drawings should be directed towards appending the skills you need to work on most in your portfolio. (Example: Environment Design, Character Design, etc.)  I will periodically review these sketches and work with you to turn them into professional pieces of art.

GRADING:

Each assignment will be awarded a grade based on the following rubric. Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects midterm for a higher grade.

Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for blog upkeep.

*Your blog upkeep factors into your grades for each major assignment handled out of class.*

Assignments are due at 9a.m. on their scheduled dates. Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations. (Example: Personal hard drive or flash drive, school network, personal computer, or web service.  Note: you can store work on dropbox. We will discuss cloud storage.)

Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.


LEARNING ACCOMMODATIONS:
            In compliance with MCA policy and equal access laws, I am available to discuss  
appropriate academic accommodations that you may require as a student with a disability. Request for academic accommodations need to be made during the first week of the semester, except for unusual circumstances, so arrangements can be made.

HEALTH and SAFETY PRECAUTIONS

            As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen - visit his site below.
            http://eeshop.unl.edu/rsi.html
            http://www.mydailyyoga.com/yoga/rsi.html


DEPARTMENT AND LAB POLICIES:
Immediately submit an online tech request to report any problems with a lab computer or printer. 
Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
No Food or Drinks in Lab.
Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.
Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

COPYRIGHT:
You must receive copyright permission for all non-public domain media used in projects. (Music, film footage, etc.)  Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org.  Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use. We will discuss fair-use policies during class.

EPA MANDATE:
Memphis College of Art students and faculty are required to follow the      standards detailed in the "EPA (Environmental Protection Agency) Materials

Handling Protocols - September 2007"