Monday, September 29, 2014

Achieving Appeal in Animation!

The Illusion of Life
http://the12principles.tumblr.com/

Great Website for Animation Environment Designs
http://animationbackgrounds.tumblr.com/


Samurai Jack Background Painting tutorials for Korean Studio animators.
https://www.youtube.com/watch?v=VVuNZiYSqrA

https://www.youtube.com/watch?v=0JeE5M2Mn38

https://www.youtube.com/watch?v=o-eS_xZbgtc


Scott Wills: Visual Development Artist:
http://animationbgs.blogspot.com/


Have access to other tools. Can use graphic design principles to make art!

 http://graphicdesign.spokanefalls.edu/tutorials/process/gestaltprinciples/gestaltprinc.htm

Additional resources for the gestalt principles are at the following links:

Monday, September 15, 2014

Homework for Monday, 9/22

A. Have your preproduction package 100% COMPLETE and finalized! Check the last post to see what I'm looking for!  Be sure to include a preview shot of what the final film would look like, with effects and the like!


B. Stories should be locked in on this day!  Have all characters drawn, all environments drawn, and an animatic timed to perfection! Spend some time outside of class checking with your peers about your story updates.  Send me an email before Monday if you're making any big changes to your story!

C. Come to class with a schedule for completing your film within the allotted time!  (Current deadline: 10/17/14)
  • Make note of any content you will need to produce in the time alotted, like:
    • Sounds (include scheduling for recording in the sound booth!)
    • Effects
    • Dialogue (make your script flow as well as possible!)I will check your progress each week!
    • Include notes for acquiring the information!
  • Keep track of the progress of your film in your spreadsheet!
  • Export your storyboard as a 3 panel Horizontal PDF!
  • Have your animatic ready to turn in! 
D. Review pages 256- 284 of the ANIMATOR'S SURVIVAL KIT on weight and anticipation.


E. Read pages 285 - 339 of the ANIMATOR's SURVIVAL KIT!  We will focus on putting this section into practice on Monday, along with your collective knowledge of everything else in animation!

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Notes on the current schedule for the semester:
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**DUE TO LABOR DAY, OUR CLASS IS TECHNICALLY ON WEEK 4.  FOR THE FIRST FOUR WEEKS WE HAVE COVERED THE FOLLOWING:
  1. Week 1: preparation for the semester.  Introduction to the class, introductory preparation for storytelling and animating.  After Effects's camera controls and 3D controls explained.
  2. Week 2: Lip Sync and Story Development.
  3. Week 3: (after Labor day holiday)  Volume, accurate storytelling in visuals, producing volumetric and weighted characters.
  4. Week 4:  Storyboarding progress and review, In-class preproduction methods!
We will begin animating in class on Monday.  The next 4 weeks will be spent in production.  Jump ahead by spending some time animating on your own this week!  Prepare by doing test shots, gathering video resources, and the like!  The one thing I want you to understand from our first four classes is this:

To produce high-level animation, we must first become masterful at high-level preproduction and development.  Troubleshoot and prepare for as many situations as needed in the beginning, to work more efficiently in the long run! On the flip side, have a DECISIVE date for your start and end dates of production.  Doing so, ensures you make the most of your time, and ensures you make the most of your performances on film!

Important Links for Study!

Dreamworlds: Production Design for Animation.
  • Note the choices in cinematic framing and layout.
  • Make note of the number of different shots you have to work with.

Monday, September 8, 2014

1.  Produce a full PRODUCTION PACKAGE for next class! In that I need the following:

  • Character Designs (with turnarounds, with digital color, and with multiple facial expressions and poses (6 facial expressions per characters, 3 different poses!)
  • Environment Designs (All key environments for your story. Everyone must have at least 3.)
  • Prop designs, etc.



  • One completed storyboard with a TIMED-OUT Animatic.  This animatic and storyboard will be a working production.  In class next week, we will talk resources for producing your animation.  Think about what you need to accomplish it in terms of sound, art, time (SOOPER IMPORTANT-AY!), drawing skills, and technology.  I'd like to know your needed resources in a blog post before monday.


Include questions you have too! Speaking of new resources:

Look at the following toonboom videos over the week:


  • Scene Setup
  • Character Building
  • Library
  • Cut Out Animation
  • Inverse Kinematics
  • True 3D Space (Pro)
  • Sound


These videos will show you all you need to know about advanced resources you have to make great animated works in Toonboom!  I want you to look at each of them, and make a list of how each could benefit your production.  Now is the time you stop looking at technology as foreign material, and think about how you can shape it to fit your animation!

Read the document I put on the server: Dynamics of the animated drawing.  Write what this class, and what that document has done to help you push forward in your abilities. Mention awesome new techniques you want to apply to your new animated film!


This is a week to push yourself! We spent so much time talking about volume in animation today to push your skills as far as they can go!  As always, email me if you have any questions!

List of Links for improving your toonboom skills:

                                               i.     Learning Toon Boom:  https://www.toonboom.com/resources/video-tutorials/toon-boom-animate-pro
Check out the following link above for a HUGE list of tutorials for Toon Boom. Anything you would want to know about Toon Boom is divided by category here.  Browse these and watch as many as possible. (1-5 are reviews of what we already know. If you feel comfortable with these, start at 6.) The most important ones are 6, 7, 9, 10, 11, and 12.

1.     Getting Started With Animate and Animate Pro (for a refresher on drawing skills, and menus)
2.     Drawing Basics
3.     More Drawing Tools
4.     Adding Colors
5.     Gathering  Content
6.    Library (for saving assets)
7.    Scene Setup (possibly nice for motion paths)
8.     Animation Paths
9.    Sound
10. True 3D Space
11. Effects.
12. Exporting and Compositing Animation Files(To take your separate scenes and bring them together easily.)

13. All about timing. (most of this you are familiar with, but this helps with the toonboom side of it.)