Monday, November 4, 2019

MAKING “COMPLETE” ANIMATED SHORTS: PART 1.

No work of animation is ever truly finished. But we, as artists, must have the focus and personal insight to know when our idea’s original intention is communicated. To have a career of creating a lot of art, we must be able to treat our current creation as a singular attempt at getting things right. Perfectionism is the fast track to incompletion.  Our magnum opus is not something we intend to create. It is something that happens after we gain the experience to finish a lot of really small things.

To Do list for the students:

For Wednesday:
Export the following:  1 A rough composite of your film.
List!: A list of  sound effects and music descriptions needed for the film.
Check: Your current progress vs your personal schedule for completing your film what do you have left to do?
MAKE NOTES OF: YOUR PROGRESS ON YOUR "ONE THING YOU HAVE WANTED TO DO ON YOUR FILM!"

(Remember: In art, we don’t have problems, only challenges we have not found solutions to yet.)
To answer those challenges we need to find solutions that reflect
  • our creative ambition  
    • (I have _____ much time left to make a short that does ______)
  • support the time we have remaining on a project with practical solutions for big challenges 
    • (See below)
  • ask ourselves what is most essential to making our project’s idea “complete.” 
    • (what are the “big picture” things that piece of media is supposed to do? are the elements there? what’s missing? what’s the least of each of those elements I need to accomplish that goal?)
  • developing an aesthetic we can reliably produce with our remaining time
    • I have A-level shots, B-level shots, and C-level shots in terms of quality. Where do my A-level shots need to be? My B? My C?)
  • use each day to support the intended “experience for the audience” we planned when designing our project. 
    • (I wanted my film to make people think ______. I want them to laugh at _____ cry at ____, and think about themselves at _____)
  • know when to modify our “intended experience” to insure the original idea is completed on time. 
    • (Do I really need those in-betweens on each and every shot?)


A list of practical SOLUTIONS for your CHALLENGES:
When entering the third leg of animating a short, beginners are most likely to:
  • spend most of their time animiating a few select scenes because they are “never perfect/finished enough to their liking”
    • SOLUTION: For whatever scene you have you know you’ve spent a ton of time on… stop that scene and don’t work on it again until you have every Extreme Keyframe you need on every other scene.
      • Reminder: EXTREME KEYFRAMES (Extremes) Are the least number of key drawings we need to tell the story.  If we composite a film’s shots, where every extreme keyframe is drawn, and all of those shots have reached the same “stage of completion,” we will technically have a complete film experience.
      • stages of completion in this regard:  lineart, color, sound, fx, sketches, cleaned art, art that has all necessary details: faces are drawn in, or mouth movements are made, etc.
  • avoid the parts of their project that they are weakest in, saving for the end because they will “have enough experience” at that time to tackle them.
    • SOLUTION: start working on those parts now and write down your process for achieving them in the form of a “short list you can easily replicate.”
      • example: coloring your film.
        • 1. Remember the tools you have.
        • 2. Make your color palettes ahead of time. (select your colors. know their rgb values.)
  • disregard other processes like sound design and color because they have not finished animating yet.
    • Soluton Above: List and create audio as you go! Small doses!
  • refrain from compositing because they are still busy making individualized shots
    • Composit your product now so you don’t have to make a composite from scratch!
  • have one scene they really like their production of, and feel unsure of how to create the others.
    • Dive in!

Wednesday, October 2, 2019

Notes: Scheduling for Animation (part 1)

SCHEDULING:  HOW? WHY?
scheduling for creative projects:
  • small amount of tasks that can be easily completed
  • gives you more free time to focus on other things!
  • planning for:
    • unforeseen events - giving yourself enough time to be flexible against the uncertainty of life!
    • milestones YOU WANT to meet! : THINGS YOU WANT TO HAPPEN AND THINGS YOU WANT TO ACCOMPLISH!
      • reminder: no schedule is set in stone, unless you make it so?
  • SCHEDULING YOUR ANIMATION PROJECT!
  • A. count up the amount of time you have to work on it in easily digestible chunks (weeks, months, etc.)
  • B. make a list of objective tasks that you want to complete in your creative endeavor!
    • examples: 
      • color and multi-toned shadows
      • cool lighting effects
      • interesting music
      • jokes that get a laugh every time
      • a scene that WILL MAKE someone cry.
    • When you work on a project: You will get input from LOTS of people at some point. A great schedule helps you focus on what’s most important, take the feedback that is necessary and ignore the feedback that is not.
  • C. Create Estimated time frames for completing different tasks of your project!
    • It may help to work backwards from the date you KNOW you want your project completed!
      • Schedule the end of your project ahead of the time you think it will be done!
    • Examples of Schedules:
      • THE LIST
      • THE CALENDAR
      • THE SPREADSHEET
      • THE GANTT CHART
  • Example Schedule: (2 character animation project)
  • list of things I want to complete:
    • color
    • lighting (shadow tones)
    • sound and audio
    • awesome lightning effect
  • Oct
    • 7 - 11
      • 5 secs of animation
    • 14 - 18
      • 6 secs of animation
        • record voices for character 1
    • 21 - 25
      • 6 secs of animation
      • color: wk 1 sequence
        • record some sound effects
    • 28 - 11/1
      • 6 secs of animation
      • color: wk 2 sequence
      • record some sound effects 
  • Nov
    • 4 - 8
      • 9 secs of animation
      • color wk 3 sequence
    • 11 - 15
      • finish recording audio
      • special lightning effects
    • 18 - 22
      • 8 secs of animation
    • 25 - 29 (thanksgiving)
      • 5 secs of animation
      • color remaining sequences
    • project Completed
    • 12/2 - 6
      • review project

Wednesday, September 18, 2019

A drafting and thumbnailing template I created for you!

Hey everyone! In case you ever are away from your project, but have ideas for shots and the like, you can use this thumbnailing template I created. I made it in photoshop years ago for students to use.  All you need to do is open it in preview, and hit print, with the number of copies you wanted. It's formatted for 16:9 images, so you can guarantee the shots you are drawing on here will be similar to what you want.

I have even seen some students take drawings of environment sketches they do on here, and blow them up in photoshop to draw better versions.   The way you use these are up to you!


Monday, August 19, 2019

Project 1: THE INTRODUCTION!

Mission:  Create a short animated work of art that introduces yourself or a created character of your choosing!

Project Length: 3 Weeks (2 and a half weeks in class, one half week out of class.)

Goal: Warm up those rusty animation skills by diving head first into animation!  Start building out your portfolio by learning how to create short, practical assignments for yourself!  Your favorite artists find work and gigs through their portfolios and social media presence. Begin making your own content so you can get comfortable making a lot of small things!

Remember: The professional has, more than anything else, applied experience. They gained experience by conducting projects. The more projects they do, no matter how small, the more experience they gain!  Do not train by spending your time learning how to "throw the best punch once."  Train by "throwing a lot of punches", and learning why each one is a little better than the last one.

Steps to completion: 

  • Record a vocal clip. (if you want someone else to voice your final character, record a scratch track for now. (We will do this next class!)
  • Sketch a character and environment for this clip. (Bring in your sketches on this date!)
  • Storyboard a sequence to this dialogue.
  • Complete final designs for environment and character.
  • Conduct layout for camera work, color, and background placement.
  • Animate this sequence.
  • Color this sequence!
  • Conduct final post production and editing on this sequence! At this stage, we will begin working on your next project, but we will still cover audio production and editing to ensure you get this right!

  • Have it completely read by Next Monday so we can discuss it! It should take you about 2 hours to finish completely.
  • First and foremost, I give you this book to read to learn more about different pathways to working in animation, illustration, storyboarding, and other professional avenues.
  • Her professional path DOES NOT have to be your own. 
  • Read this book as more of an understanding at the potential challenges and success one may have when working in any professional environment dedicated to arts creation and production!

Future Dates:
  • Begin coming up with ideas for your larger 45 second project that you will create this semester. Start sketching characters, making storyboards, etc.  At the end of blog posts, I will give "suggested large project production milestones" to help keep you on track with this project.
  • suggested large project production milestones for this week:
    • sketch out some character and environment ideas.
    • write down some story sketches.
    • buy some index cards and start drawing a 12 card sequence for your film idea.
      • keep it rough, keep it loose!
      • focus on the major milestones!
      • keep it simple!  The audience will get complexity out of it better this way!

ADDITIONAL LINKS:
  • A refresher for using toon boom harmony
  • A link to the first part of the King of the Hill documentary.  The creators built a small introduction for the characters as a pencil test. This was done to try to get approval of the show on network TV. By having a small video that explains who the characters were, it make the world BELIEVABLE, and helped others understand their idea in less time!

Welcome to AN325, F19 Edition! (╭ರ_•́)

please note... the "F" in F19 stands for "fancy"  (╭ರ_•́)


Course# AN325 | Advanced 2D Animation
Location: Mac Lab 3 -Room 004
Instructor: Michael Shaw
Time: Monday and Wednesday 9:00 AM | 11:30 AM
Contact: mshaw@mca.edu   901.282.3902
Office Hours:  Monday and Wednesday:  11:30 – 12:00 AM Mac Lab 3

COURSE DESCRIPTION:
Welcome to AN325! This is an advanced level course that focuses on producing animation work of the highest quality, and learning how artists balance large scale projects with personal and professional development!

This is the course where you channel your experiences in animation art-creation into making professional level work by semester’s end! Here, you are a researcher, a theorist, and a skilled executioner in producing complete assignments. We aim for quality over quantity in this course, so you will be asked to make multiple revisions to the projects you have as opposed to working one time through weekly assignments.

By semester’s end, you should be well versed and comfortable in all the avenues of producing quality 2-D animation, and ready to make self-directed, higher-level work in the classes going forward!

In addition to this, we will do weekly small activities to improve and stretch your drawing and animation skills! You will refine your portfolio as you continue this course and strengthen your ability to craft your own professional future! More info below:


Methods of Study – The Flow of Class is as Follows:
Class Readings:
Each topic we cover in class will have an accompanied reading or video that provides more information and instructions on the current study.  These readings are meant to give you means to practice in-class content on your own!

Interactive Demonstrations:
The best way to learn how to animate is to practice hard, and see how others animate!  Keep what works, and scrap what does not! This semester will have many interactive demonstrations on making quality animated works.  The short you create will be divided into easily digestible chunks for building your animation skills each week. Each demonstration will focus on specific principles of animation. Creating a practical project where we can focus in detail on refining

Projects and Workflow
Each week, you will be given an assignment to accomplish that will investigate the possibilities of story and visual development of an animated short. The purpose of these assignments is to prove that the process of making a film is not magic, but a series of calculated steps that help you hone in and further develop your creativity.  You will be able to combine each assignment into a professional portfolio by semester’s end, and have all the tools needed to begin applying for internships, and exploring new content that piques your interests!
Short Weekly Exercises:
In-between your longer weekly and bi-weekly projects, we will do short 30-45 minute animation exercises as a class! These will serve as a way to help you actively practice your drawing and animation abilities, and see very quickly how all of the content of each lesson is applied in a practical setting! We will do art jams where we will try to make short-format content (6-10 seconds) in an even shorter working time (30-45 minutes). These projects can also serve as jumping off points to improve your portfolio outside of class.

The Flow of the core project of this class is as follows:

2 Weeks to Review and assess you current abilities with an introductory project.
2 Weeks for storyboarding and film development.
8 weeks for Animation Development and audio production at a minimum of 6 seconds a week. The first two weeks will front-load a lot of audio preparation.
4 weeks (including finals week) for additional animation production, post production, and editing.

During this time, we will continuously improve and refine your portfolio, making sure you leave the course as greater-developed professionals in your respective disciplines!

Fields of Study Include:
I.  Assessment:  We will spend a week and a half assessing your current abilities in animation! This is more for you to know how well you can preform, and at what level, so you can better learn how you work as an animation artist!
II. Preproduction and Layout: You will design your story, its characters, its premise, its environments, and plan for any special production needs you will have later the semester.
III. Animation/Audio Production: This semester: We will spend each week covering a couple of the principles of animation in detail!
IV. Workflow: How to become a more balanced animation artist.  How to design and implement a successful project, working backwards form the end goal to the beginning!
V. Animation Art and Collaboration: How to properly assess your abilities. Knowing how long it takes you to create a first draft for an animation shot, and how to get resources that are beyond your abilities, whether it’s other people, or new skills.
VI. Post production and Professional Development: Portfolios, demo reels, applications for internships, film festivals, and everything else!


DEPARTMENTAL OUTCOMES:
Students will demonstrate the capability to organize and present concepts verbally.
Students will demonstrate the capability to organize and present concepts audibly. 
Students will produce evidence of an understanding of the methods of audio production.
Students will be able to coherently communicate the content their audio productions.
Students will demonstrate the time management skills necessary to complete the entire sound creation process.
Students will demonstrate the capability to effectively publish their audio production via the web, and integrate it into their current body of work.

PROFESSIONAL OUTCOMES:
Students will demonstrate the ability to write an artist statement.
Students will demonstrate the ability to document their work.
Students will demonstrate basic computer/software literacy applicable to their field.
Students will demonstrate the ability to give a public presentation about their work.
Students will demonstrate the ability to research to stay current in their field.
Students will demonstrate basic knowledge of communication etiquette in their field.
Students will demonstrate the ability to work collaboratively.

-------Assignments and Requirements ------
You are required to attend class everyday, on time at 9:00 to unload your art to our workstations.  We will start instruction @ 9:07 every day, unless otherwise noted.  As with the Student Handbook, students who misses 6 days of class will fail the course.  This will be strictly enforced. Prior to this event, any student that must miss a day needs to notify me ahead of time, long before the start of class.  Anyone who wonders into class at least 30 minutes after class begins (even if your stuff is already in the classroom) will be considered absent for the rest of the day. 4 absences result in a reduction of your final grade by one full letter (about 12 points on a hundred point scale). Three tardies equate to one absence. If you miss, you must catch up on assignments via consulting other students first, and myself via email. I reserve the right to notify students ahead of time for any day that MUST NOT BE MISSED due to course content be it finals, assessments, midterms, or other coursework.

----Turning in Assignments -----
Each Assignment will be due on a scheduled date, given at the beginning of the assignment.  Part of your grade will be your review of the creations of your peers. We will remain objective throughout, even when we are delving into content that goes beyond our personal taste.   If you are absent, notify me ahead of time, and turn updates of whatever you have. In the event of an emergency, I will handle situations on a case-by-case basis.  When it comes to late assignments, assignments will drop a letter grade each day they are late.  Coming into class without your assignment forfeits your ability to turn it in at the end of the semester for an improved grade.
After 3 days, I will not accept your assignment. As our class continues to function as a production studio, I rather you do the assignment to the best of your ability and turn it in at its current state of development, as opposed to not having it at all. This helps train your professional skills and keeps you active in your pursuit of your personal goals!

Supplies:
1)    If working Traditionally: 1 ream of 10f Ingram Bond Animation Paper and 1 plastic peg bar Purchased for $50.00 at the business office. Return to me with a recipt of purchase!
2)    Folder and Notebook for taking notes, and a print card for printing conceptual art! You are required to keep track of your notes. You will also be required to turn in your sketches for review from time to time, so be sure to keep your sketchbook on hand during class! Design work will need to be printed in color as the course progresses. We will keep this art in front of you while you create!
3)    $100 Deposit to check out audio equipment. (optional) Upon completion of the class, or the major, you will receive this deposit back. This single deposit can count for multiple classes within the department. If you still have your deposit from last semester, you can check out as available.
4)    External Hard Drive: Can purchase online and use with other classes. If you already have it, great! If not, it’s an investment that can last you long beyond your undergraduate career.  The Computers primarily use USB 3.0 connections. The hard drives listed below are examples, compatible with mac and PC, but require formatting to go cross-platform.
5)    Light Box: 
You will need a lightbox for your animated projects if you choose to work traditionally! Below are a few very cost effective options for you to use! You need something big enough to cover a piece of 10f paper, or 8.5” x 11”Huion L4S: 12.20" x 8.26"  Huion 17" With Angled Surface (drawing area is the same)  ME456 Tracer: A4 Size (9" x 12")  AGPtek Light Table (A4 Size)

6)    TEXTBOOKS:
The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators - Richard Williams ($25.00)
Your Career in Animation: How to Survive and Thrive - David B. Levy ($14.46)  http://www.amazon.com/Your-Career-Animation-Survive-Thrive/dp/1581154453
7)    Pencils, tablets, erasers, etc!  For those that draw traditionally, it may help to obtain a pack of non-photo blue and blue pencils for sketching characters and drawings!
8)    Pencils, tablets, erasers, etc!  I recommend obtaining a pack of non-photo blue, regular blue, and red pencils for sketching characters and drawings!
9)    3 Packs of 4x6 Index Cards! (These are great for storyboarding and rapid idea development.
10) (If you do not want to check out pens each day) WACOM INTUOS TABLET PEN. ($58.00) tablet pens will be provided at the start of class each day, but will need to be returned at the end. Additional tablet pens can be checked out via the security desk. https://tinyurl.com/wacompen4students


GRADING:

Each assignment will be awarded a grade based on the following rubric. Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects midterm for a higher grade.

Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for blog upkeep.

*Your blog upkeep factors into your grades for each major assignment handled out of class.*

Assignments are due at 9:07 A.M. on their scheduled dates unless otherwise noted. Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. I can not grade what does not exist!  You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations. (Example: Personal hard drive or flash drive, school network, personal computer, or web service.  Note: you can store work on dropbox. We will discuss cloud storage.)

Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.

Accommodations for Students with Disabilities
Students with a special learning need are encouraged to let their instructor know at the beginning of the course. Reasonable accommodations (such as extended time for exams, readers, scribes, and interpreters) are provided on an individual basis as determined by documented need. It is the student’s responsibility to provide authorized documentation to Student Affairs or Achievement Center Support Staff as early in the semester as possible.

Course Content and Title IX Reporting
Students should be aware that information disclosed to faculty (whether through assignments or as a personal disclosure) that indicate experiencing sexual harassment, abuse, or violence while a student at Memphis College of Art, requires that your instructor as a “mandatory reporter” disclose this information to Student Affairs staff to ensure students’ safety and welfare are addressed. Student Affairs staff will contact you, and/or those involved, to make you aware of accommodations, remedies, and resources available at Memphis College of Art.  You can view this link for more information: http://mca.edu/about/campus-safety/title-ix-information/

HEALTH and SAFETY PRECAUTIONS

As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen - visit his site below.
            http://eeshop.unl.edu/rsi.html
            http://www.mydailyyoga.com/yoga/rsi.html


DEPARTMENT AND LAB POLICIES:
·      Immediately submit an online tech request to report any problems with a lab computer or printer. 
·      Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
·      No Food or Drinks in Lab.
·      Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.
·      Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
·      Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
·      Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

COPYRIGHT:
You must receive copyright permission for all non-public domain media used in projects. (Music, film footage, etc.)  Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org.  Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use. We will discuss fair-use policies during class.

EPA MANDATE:
Memphis College of Art students and faculty are required to follow the standards detailed in the "OSHA (Occupational Safety and Health Administration) Guidelines” materials located throughout the institution.

Handling Protocols - September 2007"