Monday, August 19, 2019

Welcome to AN325, F19 Edition! (╭ರ_•́)

please note... the "F" in F19 stands for "fancy"  (╭ರ_•́)


Course# AN325 | Advanced 2D Animation
Location: Mac Lab 3 -Room 004
Instructor: Michael Shaw
Time: Monday and Wednesday 9:00 AM | 11:30 AM
Contact: mshaw@mca.edu   901.282.3902
Office Hours:  Monday and Wednesday:  11:30 – 12:00 AM Mac Lab 3

COURSE DESCRIPTION:
Welcome to AN325! This is an advanced level course that focuses on producing animation work of the highest quality, and learning how artists balance large scale projects with personal and professional development!

This is the course where you channel your experiences in animation art-creation into making professional level work by semester’s end! Here, you are a researcher, a theorist, and a skilled executioner in producing complete assignments. We aim for quality over quantity in this course, so you will be asked to make multiple revisions to the projects you have as opposed to working one time through weekly assignments.

By semester’s end, you should be well versed and comfortable in all the avenues of producing quality 2-D animation, and ready to make self-directed, higher-level work in the classes going forward!

In addition to this, we will do weekly small activities to improve and stretch your drawing and animation skills! You will refine your portfolio as you continue this course and strengthen your ability to craft your own professional future! More info below:


Methods of Study – The Flow of Class is as Follows:
Class Readings:
Each topic we cover in class will have an accompanied reading or video that provides more information and instructions on the current study.  These readings are meant to give you means to practice in-class content on your own!

Interactive Demonstrations:
The best way to learn how to animate is to practice hard, and see how others animate!  Keep what works, and scrap what does not! This semester will have many interactive demonstrations on making quality animated works.  The short you create will be divided into easily digestible chunks for building your animation skills each week. Each demonstration will focus on specific principles of animation. Creating a practical project where we can focus in detail on refining

Projects and Workflow
Each week, you will be given an assignment to accomplish that will investigate the possibilities of story and visual development of an animated short. The purpose of these assignments is to prove that the process of making a film is not magic, but a series of calculated steps that help you hone in and further develop your creativity.  You will be able to combine each assignment into a professional portfolio by semester’s end, and have all the tools needed to begin applying for internships, and exploring new content that piques your interests!
Short Weekly Exercises:
In-between your longer weekly and bi-weekly projects, we will do short 30-45 minute animation exercises as a class! These will serve as a way to help you actively practice your drawing and animation abilities, and see very quickly how all of the content of each lesson is applied in a practical setting! We will do art jams where we will try to make short-format content (6-10 seconds) in an even shorter working time (30-45 minutes). These projects can also serve as jumping off points to improve your portfolio outside of class.

The Flow of the core project of this class is as follows:

2 Weeks to Review and assess you current abilities with an introductory project.
2 Weeks for storyboarding and film development.
8 weeks for Animation Development and audio production at a minimum of 6 seconds a week. The first two weeks will front-load a lot of audio preparation.
4 weeks (including finals week) for additional animation production, post production, and editing.

During this time, we will continuously improve and refine your portfolio, making sure you leave the course as greater-developed professionals in your respective disciplines!

Fields of Study Include:
I.  Assessment:  We will spend a week and a half assessing your current abilities in animation! This is more for you to know how well you can preform, and at what level, so you can better learn how you work as an animation artist!
II. Preproduction and Layout: You will design your story, its characters, its premise, its environments, and plan for any special production needs you will have later the semester.
III. Animation/Audio Production: This semester: We will spend each week covering a couple of the principles of animation in detail!
IV. Workflow: How to become a more balanced animation artist.  How to design and implement a successful project, working backwards form the end goal to the beginning!
V. Animation Art and Collaboration: How to properly assess your abilities. Knowing how long it takes you to create a first draft for an animation shot, and how to get resources that are beyond your abilities, whether it’s other people, or new skills.
VI. Post production and Professional Development: Portfolios, demo reels, applications for internships, film festivals, and everything else!


DEPARTMENTAL OUTCOMES:
Students will demonstrate the capability to organize and present concepts verbally.
Students will demonstrate the capability to organize and present concepts audibly. 
Students will produce evidence of an understanding of the methods of audio production.
Students will be able to coherently communicate the content their audio productions.
Students will demonstrate the time management skills necessary to complete the entire sound creation process.
Students will demonstrate the capability to effectively publish their audio production via the web, and integrate it into their current body of work.

PROFESSIONAL OUTCOMES:
Students will demonstrate the ability to write an artist statement.
Students will demonstrate the ability to document their work.
Students will demonstrate basic computer/software literacy applicable to their field.
Students will demonstrate the ability to give a public presentation about their work.
Students will demonstrate the ability to research to stay current in their field.
Students will demonstrate basic knowledge of communication etiquette in their field.
Students will demonstrate the ability to work collaboratively.

-------Assignments and Requirements ------
You are required to attend class everyday, on time at 9:00 to unload your art to our workstations.  We will start instruction @ 9:07 every day, unless otherwise noted.  As with the Student Handbook, students who misses 6 days of class will fail the course.  This will be strictly enforced. Prior to this event, any student that must miss a day needs to notify me ahead of time, long before the start of class.  Anyone who wonders into class at least 30 minutes after class begins (even if your stuff is already in the classroom) will be considered absent for the rest of the day. 4 absences result in a reduction of your final grade by one full letter (about 12 points on a hundred point scale). Three tardies equate to one absence. If you miss, you must catch up on assignments via consulting other students first, and myself via email. I reserve the right to notify students ahead of time for any day that MUST NOT BE MISSED due to course content be it finals, assessments, midterms, or other coursework.

----Turning in Assignments -----
Each Assignment will be due on a scheduled date, given at the beginning of the assignment.  Part of your grade will be your review of the creations of your peers. We will remain objective throughout, even when we are delving into content that goes beyond our personal taste.   If you are absent, notify me ahead of time, and turn updates of whatever you have. In the event of an emergency, I will handle situations on a case-by-case basis.  When it comes to late assignments, assignments will drop a letter grade each day they are late.  Coming into class without your assignment forfeits your ability to turn it in at the end of the semester for an improved grade.
After 3 days, I will not accept your assignment. As our class continues to function as a production studio, I rather you do the assignment to the best of your ability and turn it in at its current state of development, as opposed to not having it at all. This helps train your professional skills and keeps you active in your pursuit of your personal goals!

Supplies:
1)    If working Traditionally: 1 ream of 10f Ingram Bond Animation Paper and 1 plastic peg bar Purchased for $50.00 at the business office. Return to me with a recipt of purchase!
2)    Folder and Notebook for taking notes, and a print card for printing conceptual art! You are required to keep track of your notes. You will also be required to turn in your sketches for review from time to time, so be sure to keep your sketchbook on hand during class! Design work will need to be printed in color as the course progresses. We will keep this art in front of you while you create!
3)    $100 Deposit to check out audio equipment. (optional) Upon completion of the class, or the major, you will receive this deposit back. This single deposit can count for multiple classes within the department. If you still have your deposit from last semester, you can check out as available.
4)    External Hard Drive: Can purchase online and use with other classes. If you already have it, great! If not, it’s an investment that can last you long beyond your undergraduate career.  The Computers primarily use USB 3.0 connections. The hard drives listed below are examples, compatible with mac and PC, but require formatting to go cross-platform.
5)    Light Box: 
You will need a lightbox for your animated projects if you choose to work traditionally! Below are a few very cost effective options for you to use! You need something big enough to cover a piece of 10f paper, or 8.5” x 11”Huion L4S: 12.20" x 8.26"  Huion 17" With Angled Surface (drawing area is the same)  ME456 Tracer: A4 Size (9" x 12")  AGPtek Light Table (A4 Size)

6)    TEXTBOOKS:
The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators - Richard Williams ($25.00)
Your Career in Animation: How to Survive and Thrive - David B. Levy ($14.46)  http://www.amazon.com/Your-Career-Animation-Survive-Thrive/dp/1581154453
7)    Pencils, tablets, erasers, etc!  For those that draw traditionally, it may help to obtain a pack of non-photo blue and blue pencils for sketching characters and drawings!
8)    Pencils, tablets, erasers, etc!  I recommend obtaining a pack of non-photo blue, regular blue, and red pencils for sketching characters and drawings!
9)    3 Packs of 4x6 Index Cards! (These are great for storyboarding and rapid idea development.
10) (If you do not want to check out pens each day) WACOM INTUOS TABLET PEN. ($58.00) tablet pens will be provided at the start of class each day, but will need to be returned at the end. Additional tablet pens can be checked out via the security desk. https://tinyurl.com/wacompen4students


GRADING:

Each assignment will be awarded a grade based on the following rubric. Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects midterm for a higher grade.

Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for blog upkeep.

*Your blog upkeep factors into your grades for each major assignment handled out of class.*

Assignments are due at 9:07 A.M. on their scheduled dates unless otherwise noted. Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. I can not grade what does not exist!  You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations. (Example: Personal hard drive or flash drive, school network, personal computer, or web service.  Note: you can store work on dropbox. We will discuss cloud storage.)

Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.

Accommodations for Students with Disabilities
Students with a special learning need are encouraged to let their instructor know at the beginning of the course. Reasonable accommodations (such as extended time for exams, readers, scribes, and interpreters) are provided on an individual basis as determined by documented need. It is the student’s responsibility to provide authorized documentation to Student Affairs or Achievement Center Support Staff as early in the semester as possible.

Course Content and Title IX Reporting
Students should be aware that information disclosed to faculty (whether through assignments or as a personal disclosure) that indicate experiencing sexual harassment, abuse, or violence while a student at Memphis College of Art, requires that your instructor as a “mandatory reporter” disclose this information to Student Affairs staff to ensure students’ safety and welfare are addressed. Student Affairs staff will contact you, and/or those involved, to make you aware of accommodations, remedies, and resources available at Memphis College of Art.  You can view this link for more information: http://mca.edu/about/campus-safety/title-ix-information/

HEALTH and SAFETY PRECAUTIONS

As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen - visit his site below.
            http://eeshop.unl.edu/rsi.html
            http://www.mydailyyoga.com/yoga/rsi.html


DEPARTMENT AND LAB POLICIES:
·      Immediately submit an online tech request to report any problems with a lab computer or printer. 
·      Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
·      No Food or Drinks in Lab.
·      Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.
·      Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
·      Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
·      Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

COPYRIGHT:
You must receive copyright permission for all non-public domain media used in projects. (Music, film footage, etc.)  Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org.  Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use. We will discuss fair-use policies during class.

EPA MANDATE:
Memphis College of Art students and faculty are required to follow the standards detailed in the "OSHA (Occupational Safety and Health Administration) Guidelines” materials located throughout the institution.

Handling Protocols - September 2007"

Wednesday, November 28, 2018

Finals Checklist for AN325:

Upcoming Dates:

Monday, December 3rd, 2018: Last day of class! Bring your final project to class for us to view! We will discuss your film, and where to go from there! Details below!

Monday, December 9th @ 12:00 Noon: Final Deadline for updates on any previous assignments, and organization of your files on the server!


STUDENT FILM PROJECT DESCRIPTION:


Project:  The goal of an animator in AN325 is to gain the necessary skills to write, develop, edit, and produce a film of one's choosing!  The project within demonstrates the necessary skills to apply a self-driven attitude flexible sense of diligence and creative problem solving throughout the process!


The Project has been divided into these sequences:

Preproduction: Thumbnails, Designs, Scripting (where applicable) Storyboards, Animatics

(This is the development phase, where ideas are considered and directions are chosen!)

Production:  Layout, Key Animation, In-between Animation, Sequencing, Color.
(This is the main creation phase, where all of the planning at the beginning of the semester is executed in a manner that works best for the production and the artist in tandem.)

Post Production: Editing and Compositing, Visual Effects, Audio, Timing via Adobe Premiere, etc.
(The developed art is ran through filters, edited together, and compiled into a movie that is the sum of it's individual parts! The challenge here is to take all of the little elements of a film and make them into something that is the sum of its parts.

The final version of your film demonstrates mastery of the three facets of production by presenting a clear viewing experience to the audience!


Final Project Description:


On the last day of class, students present a version of their film that is compiled from beginning to end with a title card, and end credits.  The importance of the "finished work" lies solely in its presentation as such! This, for some, is the hardest part of filmmaking. We spend so much time in each individual part of the process that we forget about the big picture. We worry about the number of drawings we "should" create. We overthink the creation process and fall behind in pulling all of the elements together.


Your final project is the antithesis of that. Take the story you have developed, and present it as a short feature! Use what you know about editing to make each scene interesting, and the story and characters come to the forefront of your film. Leave us paying more attention to your ideas than your artwork!

Things to remember about Character Animation:
  • Worries like "number of drawings" or "how fluid the animation is" matter less than the quality of the story and the timing of your actions! When you worry about everything being "the best it possibly could be," you spend more time than necessary on polishing little details that don't matter in the long run. If you're going to spend a lot of time on any part of your film, focus a lot of your time on development and research!
  • The film's interest comes from your characters, their reactions, and the settings you create. Sound and audio and editing helps, but remember that each element only works when the others are there as well.
  • Color and lighting is subject to interpretation, but can enhance your character's surroundings! We've mentioned multiple ways to edit the visual look of your film. Find a way that works best for you!
  • If we don't see it, or hear it, it doesen't exist! You are not the first to create a short film by semester's end. At this point, the true goal is to take all the elements you have and present your film as "complete," even if you have other elements you would like to add. We will see it as film if you present it as one!
  • The final lesson to learn this class are about you as an artist, not the art itself! Present your art the way you want it to be seen, even if you are not sure how it will be interpreted!
  • The films you make s


Links (of various "completed" films):
Flooby Nooby - August Shorts
Flooby Nooby - September Shorts
Flooby Nooby - October Shorts
Art of the Title: A website of title sequences from different movies.
A quick google search for title cards for various cartoons.
Reminders of Cinematography and Animation Notes

SERVER FOLDER LAYOUT CHECKLIST:

On the server, in the Classes —> AN200 section, create a folder with your first and last name.  You should submit the following production content labeled as such. Review the following links to see examples of art that have been compiled into a final work. The folder list below is similar to midterms with one exception: Each folder has been updated to show the current level of skill and quality with your film!

Main Folder: Film Materials
Folder Should Contain the Following Subfolders: thumbnails, storyboards, animatic, character design, environment design, color design, scheduling, completed sequences

Subfolder --> "Thumbnails:"
Include pictures of your index card stories from the beginning of the semester.  All three stories should be properly photographed or scanned in. Clearly label your stories from left to right, with 4 or 5 images per row.

If you have alternative endings, make sure they are scanned in seperately and labeled as such!

Subfolder --> "Storyboards:"
Your storyboards should be exported from storyboard pro with the following formats: 

"Full Page", "3 Panel Horizontal", and "Overview 4x3 or Overview 8x10.” 


Please include ALL notes for Action, Dialogue, Slugging )if necessary), Scene Names, Panel Names, and Duration of each shot. As we begin building scenes with full color and crafting environments and the like, these notes will be essential.

Subfolder --> "Animatic:"
Your animatic should be listed as a video file in this folder.  “lastname_storyname_animatic” If you have created updates to your animatic, please add a subheading to the name indicating such ("_v1” “_v2” etc.) Be sure to convert your file! Make sure your entire story is accounted for.

Subfolder --> "Character Design:"
Include color model sheets with RGB codes for each character in your film. if you are having trouble with your color design, please add your ideas for your artwork.  Your model sheets should also represent your wishes for the look of your final film in terms of lineart size and volume.

Subfolder --> "Environment Design:"
Include screenshots of the environments in your film!  Each one should be in a separate file!

Subfolder --> "Color Design:"
Any additional color palette design samples should go here. Any notes for visual effects you have tried or any screen shots for color tests can go here as well. 

Subfolder --> "Scheduling:" [Be aware that this content is new!]
Before, I asked you to make a schedule for producing your film.  Now that you are close to the finish line, I would like you to produce a new schedule! Take the knowledge you have about your own production process to build a schedule of how you would have made this film if you had all the knowledge you have now! Go week by week. Keep the old one you made before and have both copies in on the server!

Subfolder --> "Completed sequences:"
Self explanatory. In your own hard drive, name these files however you need for now. When you are turning them in, label them as “lastname_seqence1” , “lastname_sequence2, etc.” The individual movie files from your film before compositing will be placed here.

SubFolder --> "Screenshots"

Include 5 screenshots from your final film! Label them as lastname_screenshot1, lastname_screenshot2, etc.  These should be (at minimum) 1920x1080px images of your favorite moments from your film. These moments, in quality and design, would serve as a presskit if you were to feature your film on your website or someone else's website.

SubFolder --> "FINAL MOVIE"
In this folder, place a copy of your compiled and exported movie to showcase. This file will be the main one we look at in class on Monday!

SubFolder --> "Process:"
In this folder, place a video file, or a sequence of images that demonstrates the "making of" your movie! Show how you take your film from concept to completion! This can be a simple transition from sketches, to lineart, to color, to fx, or include concept art and the like. Make it so the person that has never seen your art before understands your creative approach!

SubFolder --> "Documentation:"
Include a word file that includes the following:
  • Name
  • Title of Film:
  • Film Runtime
  • Short 1-sentence Description of your Story
  • Reason for Creating your Film
  • What you Learned in the Process (Mistakes made, new techniques, how you overcame challenges etc)
  • Personal Reminders of important tips or techniques for you to use again in the future.

SubFolder --> "Extra Credit" (Equivalent to 1/3 of a letter grade, or the difference between a C+ and a B-, or a B and a B+)
Any additional short animated sequences you have created in your spare time can go in this folder. Include a document that describes what you were creating, how you tried to create it, and what you would do differently next time.

Be sure to CONVERT ALL VIDEOS! 


Finals grading will be determined by the following:
1: Clarity of Action and Storytelling in Animatics and Animated Sequences (At a glance, do we understand the story of your sequence?)
2: Composition/Spacing/Staging of Action: (Are you using the camera frame to the best of its ability?)
3: Timing of Action: (Are your sequences well-paced?)
4: Craftsmanship: (Clean lines? Clear lineart?)
5: Organization / Production Coordination
6: Completion of Preproduction Materials
7: Completion of Production
8: Editing and Post Production Quality (Title cards, credits, everything involving the way your film is presented)
9. Organization of your folders!

Monday, November 19, 2018

Notes from Monday, Nov 19th

LOGIC PRO NOTES:

  • software instrument (labeled as green) Tracks that you can create from
  • audio
  • input and output: where sound comes into your computer and leaves
  • FUNCTIONS OF LOGIC PRO:
    • record sounds
    • play sounds
    • make music
    • time sounds and music to video
    • edit sound wavelengths
    • make new funny sounds and sound effects
  • Hotkeys:
    • R: Record
    • Space: Play
    • Command + K: Turn on virtual keyboard (musical typing)
  • Contents of Logic Pro:
    • Free ROYALTY FREE loops and sound effects.
    • Synthesizers to make your own sounds.
    • Tools to cut and snap audio.
    • Tools to loop audio.
  • Tools of the Tracks:
    • “M”: Mute
    • “S”: Solo
    • “R”: Record
  • METRONOME: A click or beep that keeps you on time with your music!
  • OPEN SOURCE AUDIO PROGRAMS
    • AUDACITY:
    • Cubase
    • Ableton
    • Fruity Loops
    • Magix Music Maker

Monday, November 12, 2018

Notes From Monday Nov 1

FILM COMPLETION LIST
in order of importance:

  • Storytelling (Clear!)
    • Drawings: Big important moments in your film!
      • Best art, best movement.
      • A-Level Shots, B-Level Shots, C-Level Shots
        • Reminder: The audience watches the film as a WHOLE, not as individual scenes.
      • Color/FX:  Color and effects enhance your story the best.
        • Make a list of those color and FX you want! 
      • Composite (Final Cut!)
        • We build these early so we add to them as we go! Keep adding to it little by little, and you film will complete much faster!
        • Audio:
          • Choice: SFX, Music, or both?
          • Sound Libraries:
            • 1000s of sounds and music tracks
            • the internet
            • anything you record on your own!

on Wednesday: We will start audio productoion! Goal: Create SFX and/or music for a single scene! Bring to class objects to make sound effects with!

Monday after Thanksgiving Holiday: I will bring a template you can use to develop your own printed artbook!

Monday, October 22, 2018

Class Cancelled Today

Hey Everyone,

Classes are cancelled today because I I messed up and got unexpectedly sick.  I was so excited to see what everyone was working on too! :(  

On the bright side, each of you already has a project you are working on.

AN200: Refining your environments for their character turnarounds.
AN410: Developing assets for your directed study.
AN325: Using the process we discussed to develop sequences of your film.

While things are a little unorthodox today, drop items on the class server or email short video clips or screenshots to me for any questions you may have. When I'm awake, I'll send you feedback. For any other questions, feel free to contact me. We'll return to our regularly scheduled classes on Wednesday.

Thanks,
~Shaw

Wednesday, October 10, 2018

Homework for Wednesday October 17th

Hi everyone! Good talk! Remember what we discussed today!

For homework: Set a time limit for each scene of your film. (20 minutes per scene is a good average)
Within that time limit, do your best to draft out the keys for your scene. When the time is over, stop, and move to the next scene. See how much coverage you can get for your entire film!

I gave you an average of "8 drawings for every 4 seconds [8 drawings for 96 frames]" to do. Use this as a way to gauge your progress.  See how far you can get with your film! Draft out a scene, and force yourself to move on to the next in that time limit. Work across your film, going through each scene a little bit. If you get to the end, go back though again and add more content repeating this process!

This is a great exercise to get you to focus on story and interesting characters! For those of you who draw slowly, it makes you think faster about art development.  For those that are quick to not finish your sequences, this gets you to focus on movement, performance, and clear ideas first and foremost! 

Go as far as you can! Draft out environments for scenes in this time as well! (count it as one of your key drawings.)  No color yet! Cleanup is always the LAST part of the process when making a film. If you start on this too early, you sacrifice more interesting story and characters!

If everyone can complete this assignment and show significant progress across their films, I will bring Dropmix to continue our conversations about "practically applied artistry," and I will also drop some cartoon network interviews on the server for your benefit!

Remember: the best artists make a lot of art first. You have to make a lot of "bad" clay pots before you learn how to make your best ones!

We will talk more about developing art books and portfolios, visual styles, how to recognize professional artists through the way they make art, and many more topics! Remember what we talked about today!