Monday, November 2, 2015

INSTRUCTOR HAS THE FLU - CLASSES CANCELLED - INSTRUCTIONS BELOW

Hello Everyone,

It's with regret I inform everyone that I caught the flu over the weekend and have to cancel classes. The timing isn't great considering it's the first class of November, but we should be fine as long as we continue our current pace! If you find a student that is in my class, please inform of the following email.

I'll leave a folder on the server for each class labeled (QUESTIONS_AND_FEEDBACK) for all of you in case you have questions about your animation projects for me.  The one required thing I will ask of every student is to drop the current versions of any art you have today on the server, and email me any questions you may have. When I'm not getting medicine and the like, I'll be sure to answer and send them back to you.


The following post below mentions what each of my classes will be doing today look for your class in question for details:
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DM 325
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Place drafts of your animation work on the server in the folder mentioned above. Email me any questions you may have.

This week, we were covering the last 2 major principles of animation, appeal and exaggeration! Continue working on your animated piece, focusing on appeal and exaggeration this week.
Links to videos about each are below:



APPEAL IS PRACTICED FROM THE GETGO!
You may notice that Appeal, as a concept, is something we have been covering since the first day we talked about the principles behind excellent character design.  The focus lies inherently in design for animation, and in creating characters that read clearly at a moment's notice.  A clear design generates appeal by communicating clearly!  Be willing to double back into your designs, and make note of any simplifications you have made to your art since we started.

APPEALING DESIGNS ARE ENHANCED THROUGH CONVINCING ACTION!
By this point, each of you have produced compelling content in your animated works this semester.  What you should do to maximize your appeal this week is by conveying actions that give us opportunity to show the heart of your character's personality. Be willing to exaggerate the actions of your animation to show us the heart of who your character happens to be!

  1. Whatever direction your character is moving in, propel the character farther.
  2. When drawing your character with a specific emotion, make that emotion much more intense so it reads clearer to us!
  3. When your character is moving, experiment with squash and stretch a little more than usual to create much more vibrant impacts and expressions!
  4. As a reminder from the video, it is sometimes a good idea to exaggerate too much at first, and then dial it back to where you need your movement to be. You accomplish this by.

    • Sketching your action out, exaggerating keys farther than normal.
    • Erasing the end or the beginning of your action and redrawing the keys incrementally closer to how they would be in real life. (more subtle, more muted.)


We should see your character's personality through design, and through the REACTION of your character to the circumstances going on.  Ask yourself, "When my character does X, how should he or she react?"

ARTICLE: RALPH BAKSHI on MODERN ANIMATION

Now that we've learned the rules of animation, this week we break them. Below, I've included a link below an interview with Ralph Bakshi. He's a famous animator who made a number of important works over the years.  At age 77, he has a very opinionated approach to animation, in many ways contrary to the traditionally established rules most follow.  He also has words for young animators, I.E. everyone 76 and younger. I'd like you to read the article, and tell me what you think about it on your blog.


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Again, my apologies on missing class with you today. I'll be available via email for anyone whom has questions. If you need anything, please be sure to contact me ASAP. I will be back in class Wednesday.

Happy Monday Everyone!

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