Wednesday, September 26, 2018

Midterms Review Checklist for AN325


Note: Great website for storyboarding, cinematography, and animation notes! http://www.floobynooby.com/comp1.html

Upcoming Dates:

Monday, October 1st: Bring to class at least 12 seconds of your animated film! Key animation should be completed on at least two parts of your sequence! If you are still working on in-betweens, know what needs to be done to finish up your sequence.

Friday, October 5, 2018: Turn-In for midterms assignments. (All assignments due before 5:30 PM.)

On the server, in the Classes —> AN200 section, create a folder with your first and last name.  You should submit the following production content labeled as such.

Folder: Film Materials
Folder Should Contain the Following Subfolders: thumbnails, storyboards, animatic, character design, environment design, color design, scheduling, completed sequences

Thumbnails:
include pictures of your index card stories from the beginning of the semester.  All three stories should be properly photographed or scanned in. Clearly label your stories from left to right, with 4 or 5 images per row.

If you have alternative endings, make sure they are scanned in seperately and labeled as such!

Storyboards:
Your storyboards should be exported from storyboard pro with the following formats: "Full Page", "3 Panel Horizontal", and "Overview 4x3 or Overview 8x10.” Please include all notes for Action, Dialogue, Slugging )if necessary), Scene Names, Panel Names, and Duration of each shot. As we begin building scenes with full color and crafting environments and the like, these notes will be essential.

Animatic:
Your animatic should be listed as a video file in this folder.  “lastname_storyname_animatic” If you have created updates to your animatic, please add a subheading to the name indicating such ("_v1” “_v2” etc.) Be sure to convert your file! Make sure your entire story is accounted for.

Note: By next week, everyone’s animatic should have an added section for title cards, and credits.  You can draw in a test title and test credits panel for now, but we need to account for the time that will be added to your story.  As we move further in class, look up “cartoon title cards” on google.w, as well as the website http://artofthetitle.com for ideas on introducing and closing out your film.

Character Design:
Include color model sheets for each character in your film. if you are having trouble with your color design, please add your ideas for your artwork.  Your model sheets should also represent your wishes for the look of your final film in terms of lineart size and volume.

Environment Design:
Include color model sheets of key environments in your film.  Everyone has been working on developing these so far.  If you have questions about the perspective or cinematography in your shots, please don’t hesitate to let me know during this week and next.  You should also include any photographs you have taken of real-world environments or lighting or prop samples. Observation is key in improving your environments!
If you are still working on your environments, start building smaller, full color thumbnail samples to get a good idea for how you want your sequence to look.

Color Design:
Any additional color palette design samples should go here. As we continue, we will add any color palette swatches, color scripts, RGB values, and any other color design art in here.

Scheduling:
Create a calendar or spreadsheet (typed, not in sketchbook) for developing the rest of your film. Plan to finish your film a few weeks before the end of the semester.  We will have some other smaller projects we will do during the semester, so use this time to figure out a reasonable pace to keep for developing your film each week!  I will also give people individual advice on building x-sheets and production notes to speed up your film production.

Completed sequences:
Self explanatory. In your own hard drive, name these files however you need for now. When you are turning them in, label them as “lastname_seqence1” , “lastname_sequence2, etc.” As midterms approaches, any in-progress shot can be added here as “lastname_inprog1.”



Be sure to CONVERT ALL VIDEOS! Midterm grading will be determined by the following:

1: Clarity of Action and Storytelling in Animatics and Animated Sequences (At a glance, do we understand the story of your sequence?)
2: Composition/Spacing/Staging of Action: (Are you using the camera frame to the best of its ability?)
3: Timing of Action: (Are your sequences well-paced?)
4: Craftsmanship: (Clean lines? Clear lineart?)
5: Organization / Production Coordination
6: Completion of Preproduction Materials

Monday, September 24, 2018

Sheet Timing (Topic for Wednesday)

Below is the sample spreadsheet for timing animation.

You can also download the spreadsheet here if you need to. (Will need your MCA email to download)
https://drive.google.com/a/mca.edu/file/d/0B2cn59SDERgZZm1UU3F3czhhZ0k/view?usp=sharing

This is merely an alternative example to timing your work. We will talk more about this process (and layout) as we get further. Some of you may feel this process isn't as important as drawing your frames. However, spending 30 minutes to an hour drafting out some example to work from may save you about 2 or 3 trying to constantly move tons of frames around into decent timing.

When trying to time animation, you're literally trying to make your drawings occur at realistic or at least, believable intervals.  The more you practice, and the more time you dedicate in the beginning to understanding how long different actions take to do, the better you will get at it!

Animation Principle: Appeal!

(Structural HW for this Wednesday):

  • Start building a folder with samples of what you want your final film to look like in terms of interest and personality!
  • Create a schedule for developing your film!  Figure out a tentative listing for what you would like to complete each week.
  • Start creating an X-sheet that maps out the timing of your action sequences! This will help you check off sequences as you finish them!

APPEAL!




At this point, everyone is making steady progress towards completing their films! In the next two class periods, we will talk about visual and audio FX!

Some notes from today:

APPEAL: The process of maximizing personality out of a drawing by drawing emphasis to certain parts of your story/characters/environment.

  • For animation, you create appeal by:
    • leading with the most important part of that character
    • accentuating movement and weight with regards to longer, taller, wider parts of the body.
    • Having the character develop "personal ticks," A.K.A. those little things that we remember about the way a person walks, talks, or acts.
    • Repeat the action enough, and it becomes a character's personal trademark!
    • With respects to drawing:
    • Exaggerating specific parts of the body to emphasize physical characteristics and descriptions.
Outside of Drawing, Appeal is also applied through compositing and visual effects!  NOTE:  VISUAL EFFECTS DO NOT REPLACE GREAT DRAWINGS!

VISUAL FX:
  • Module Library is incredibly effective!
  • For the entry-level VFX artist, start by cataloging images that represent the look and feel that you want.
  • Describe the look using terms you know with respects to:
    • Texture
    • Color
    • Line
    • Shape
    • Value
    • Contrast

Wednesday, September 5, 2018

Notes from today:

Please refer to the post below for your homework! Below is a copy of your notes from class today.

PLANNING AHEAD (AN325)
Checklist for developing your film: You need to know these things!

What do you want your film to be like in terms of the following:

  • Genre
  • Visual Design
    • Line
    • Color
    • Texture
    • Lighting
    • FX - by midterms: decide what you want to do and make 2 experiments.
  • Audio
    • SFX Required
    • Music
    • Dialogue
  • Allocate your Film’s COMPLEXITY. (Dat ratio)
  • POST PRODUCTION - What will the final package look like?

Next class, we will review timing your film, as well as cinematography rules to follow. This goes beyond camera angles and covers more about the relationship of objects on screen to the image itself.

Please review the following content for next week: http://floobynooby.blogspot.com/2016/11/thumbnails-to-animatics.html