Wednesday, November 9, 2016

Homework for Monday!

Your homework is simple:

A. Find all of your C-level shots, and complete those shots in 5 frames or less!
 (extra credit if you can complete all of your remaining shots in 5 frames or less!)

B. Continue working on your animation! Use the techniques I have shown you in class today!

C. Plan ahead for next class. We will discuss schedules for your animation!

Here is a recap of some of the text notes from today's class. If you were absent, refer to the board in class (if it hasn't been erased,) and additional notes from your classmates for additional resources. Expect a packet of post production information next monday!


:::NOTES:::


“FRAMES”: Are the name of each segment of your animation when you are compiling it digitally.
“KEYFRAMES:” The frames of animation that you tell the computer is “the most important”
  • Having two keyframes creates AUTOMATED animation called “interpolation”
  • Interpolation is one of your biggest tools as a digital artist.

BELIEVABLE ACTION OVER TIME (2-D Animation):
  • something moves, while something else stays still.
  • copy / paste is your best friend!

THE LIBRARY:
  • keeps track of all art created on that layer.
  • Drawings are ordered by # of drawings, not layer position.
  • SCENES —> DEFAULT DISPLAY —> DISPLAY ALL: Lets you interact with pegs!

ADVANCED ANIMATION CONTROLS:
  • Select Drawing: Drawing appears purple.
  • Select Peg:  Drawing appears yellow.

MORPHING AND EFFECTS:

  • relies on: the number of objects, and the shape of objects.
    • the number of objects needs to be the same

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