Wednesday, November 28, 2018

Finals Checklist for AN325:

Upcoming Dates:

Monday, December 3rd, 2018: Last day of class! Bring your final project to class for us to view! We will discuss your film, and where to go from there! Details below!

Monday, December 9th @ 12:00 Noon: Final Deadline for updates on any previous assignments, and organization of your files on the server!


STUDENT FILM PROJECT DESCRIPTION:


Project:  The goal of an animator in AN325 is to gain the necessary skills to write, develop, edit, and produce a film of one's choosing!  The project within demonstrates the necessary skills to apply a self-driven attitude flexible sense of diligence and creative problem solving throughout the process!


The Project has been divided into these sequences:

Preproduction: Thumbnails, Designs, Scripting (where applicable) Storyboards, Animatics

(This is the development phase, where ideas are considered and directions are chosen!)

Production:  Layout, Key Animation, In-between Animation, Sequencing, Color.
(This is the main creation phase, where all of the planning at the beginning of the semester is executed in a manner that works best for the production and the artist in tandem.)

Post Production: Editing and Compositing, Visual Effects, Audio, Timing via Adobe Premiere, etc.
(The developed art is ran through filters, edited together, and compiled into a movie that is the sum of it's individual parts! The challenge here is to take all of the little elements of a film and make them into something that is the sum of its parts.

The final version of your film demonstrates mastery of the three facets of production by presenting a clear viewing experience to the audience!


Final Project Description:


On the last day of class, students present a version of their film that is compiled from beginning to end with a title card, and end credits.  The importance of the "finished work" lies solely in its presentation as such! This, for some, is the hardest part of filmmaking. We spend so much time in each individual part of the process that we forget about the big picture. We worry about the number of drawings we "should" create. We overthink the creation process and fall behind in pulling all of the elements together.


Your final project is the antithesis of that. Take the story you have developed, and present it as a short feature! Use what you know about editing to make each scene interesting, and the story and characters come to the forefront of your film. Leave us paying more attention to your ideas than your artwork!

Things to remember about Character Animation:
  • Worries like "number of drawings" or "how fluid the animation is" matter less than the quality of the story and the timing of your actions! When you worry about everything being "the best it possibly could be," you spend more time than necessary on polishing little details that don't matter in the long run. If you're going to spend a lot of time on any part of your film, focus a lot of your time on development and research!
  • The film's interest comes from your characters, their reactions, and the settings you create. Sound and audio and editing helps, but remember that each element only works when the others are there as well.
  • Color and lighting is subject to interpretation, but can enhance your character's surroundings! We've mentioned multiple ways to edit the visual look of your film. Find a way that works best for you!
  • If we don't see it, or hear it, it doesen't exist! You are not the first to create a short film by semester's end. At this point, the true goal is to take all the elements you have and present your film as "complete," even if you have other elements you would like to add. We will see it as film if you present it as one!
  • The final lesson to learn this class are about you as an artist, not the art itself! Present your art the way you want it to be seen, even if you are not sure how it will be interpreted!
  • The films you make s


Links (of various "completed" films):
Flooby Nooby - August Shorts
Flooby Nooby - September Shorts
Flooby Nooby - October Shorts
Art of the Title: A website of title sequences from different movies.
A quick google search for title cards for various cartoons.
Reminders of Cinematography and Animation Notes

SERVER FOLDER LAYOUT CHECKLIST:

On the server, in the Classes —> AN200 section, create a folder with your first and last name.  You should submit the following production content labeled as such. Review the following links to see examples of art that have been compiled into a final work. The folder list below is similar to midterms with one exception: Each folder has been updated to show the current level of skill and quality with your film!

Main Folder: Film Materials
Folder Should Contain the Following Subfolders: thumbnails, storyboards, animatic, character design, environment design, color design, scheduling, completed sequences

Subfolder --> "Thumbnails:"
Include pictures of your index card stories from the beginning of the semester.  All three stories should be properly photographed or scanned in. Clearly label your stories from left to right, with 4 or 5 images per row.

If you have alternative endings, make sure they are scanned in seperately and labeled as such!

Subfolder --> "Storyboards:"
Your storyboards should be exported from storyboard pro with the following formats: 

"Full Page", "3 Panel Horizontal", and "Overview 4x3 or Overview 8x10.” 


Please include ALL notes for Action, Dialogue, Slugging )if necessary), Scene Names, Panel Names, and Duration of each shot. As we begin building scenes with full color and crafting environments and the like, these notes will be essential.

Subfolder --> "Animatic:"
Your animatic should be listed as a video file in this folder.  “lastname_storyname_animatic” If you have created updates to your animatic, please add a subheading to the name indicating such ("_v1” “_v2” etc.) Be sure to convert your file! Make sure your entire story is accounted for.

Subfolder --> "Character Design:"
Include color model sheets with RGB codes for each character in your film. if you are having trouble with your color design, please add your ideas for your artwork.  Your model sheets should also represent your wishes for the look of your final film in terms of lineart size and volume.

Subfolder --> "Environment Design:"
Include screenshots of the environments in your film!  Each one should be in a separate file!

Subfolder --> "Color Design:"
Any additional color palette design samples should go here. Any notes for visual effects you have tried or any screen shots for color tests can go here as well. 

Subfolder --> "Scheduling:" [Be aware that this content is new!]
Before, I asked you to make a schedule for producing your film.  Now that you are close to the finish line, I would like you to produce a new schedule! Take the knowledge you have about your own production process to build a schedule of how you would have made this film if you had all the knowledge you have now! Go week by week. Keep the old one you made before and have both copies in on the server!

Subfolder --> "Completed sequences:"
Self explanatory. In your own hard drive, name these files however you need for now. When you are turning them in, label them as “lastname_seqence1” , “lastname_sequence2, etc.” The individual movie files from your film before compositing will be placed here.

SubFolder --> "Screenshots"

Include 5 screenshots from your final film! Label them as lastname_screenshot1, lastname_screenshot2, etc.  These should be (at minimum) 1920x1080px images of your favorite moments from your film. These moments, in quality and design, would serve as a presskit if you were to feature your film on your website or someone else's website.

SubFolder --> "FINAL MOVIE"
In this folder, place a copy of your compiled and exported movie to showcase. This file will be the main one we look at in class on Monday!

SubFolder --> "Process:"
In this folder, place a video file, or a sequence of images that demonstrates the "making of" your movie! Show how you take your film from concept to completion! This can be a simple transition from sketches, to lineart, to color, to fx, or include concept art and the like. Make it so the person that has never seen your art before understands your creative approach!

SubFolder --> "Documentation:"
Include a word file that includes the following:
  • Name
  • Title of Film:
  • Film Runtime
  • Short 1-sentence Description of your Story
  • Reason for Creating your Film
  • What you Learned in the Process (Mistakes made, new techniques, how you overcame challenges etc)
  • Personal Reminders of important tips or techniques for you to use again in the future.

SubFolder --> "Extra Credit" (Equivalent to 1/3 of a letter grade, or the difference between a C+ and a B-, or a B and a B+)
Any additional short animated sequences you have created in your spare time can go in this folder. Include a document that describes what you were creating, how you tried to create it, and what you would do differently next time.

Be sure to CONVERT ALL VIDEOS! 


Finals grading will be determined by the following:
1: Clarity of Action and Storytelling in Animatics and Animated Sequences (At a glance, do we understand the story of your sequence?)
2: Composition/Spacing/Staging of Action: (Are you using the camera frame to the best of its ability?)
3: Timing of Action: (Are your sequences well-paced?)
4: Craftsmanship: (Clean lines? Clear lineart?)
5: Organization / Production Coordination
6: Completion of Preproduction Materials
7: Completion of Production
8: Editing and Post Production Quality (Title cards, credits, everything involving the way your film is presented)
9. Organization of your folders!

Monday, November 19, 2018

Notes from Monday, Nov 19th

LOGIC PRO NOTES:

  • software instrument (labeled as green) Tracks that you can create from
  • audio
  • input and output: where sound comes into your computer and leaves
  • FUNCTIONS OF LOGIC PRO:
    • record sounds
    • play sounds
    • make music
    • time sounds and music to video
    • edit sound wavelengths
    • make new funny sounds and sound effects
  • Hotkeys:
    • R: Record
    • Space: Play
    • Command + K: Turn on virtual keyboard (musical typing)
  • Contents of Logic Pro:
    • Free ROYALTY FREE loops and sound effects.
    • Synthesizers to make your own sounds.
    • Tools to cut and snap audio.
    • Tools to loop audio.
  • Tools of the Tracks:
    • “M”: Mute
    • “S”: Solo
    • “R”: Record
  • METRONOME: A click or beep that keeps you on time with your music!
  • OPEN SOURCE AUDIO PROGRAMS
    • AUDACITY:
    • Cubase
    • Ableton
    • Fruity Loops
    • Magix Music Maker

Monday, November 12, 2018

Notes From Monday Nov 1

FILM COMPLETION LIST
in order of importance:

  • Storytelling (Clear!)
    • Drawings: Big important moments in your film!
      • Best art, best movement.
      • A-Level Shots, B-Level Shots, C-Level Shots
        • Reminder: The audience watches the film as a WHOLE, not as individual scenes.
      • Color/FX:  Color and effects enhance your story the best.
        • Make a list of those color and FX you want! 
      • Composite (Final Cut!)
        • We build these early so we add to them as we go! Keep adding to it little by little, and you film will complete much faster!
        • Audio:
          • Choice: SFX, Music, or both?
          • Sound Libraries:
            • 1000s of sounds and music tracks
            • the internet
            • anything you record on your own!

on Wednesday: We will start audio productoion! Goal: Create SFX and/or music for a single scene! Bring to class objects to make sound effects with!

Monday after Thanksgiving Holiday: I will bring a template you can use to develop your own printed artbook!

Monday, October 22, 2018

Class Cancelled Today

Hey Everyone,

Classes are cancelled today because I I messed up and got unexpectedly sick.  I was so excited to see what everyone was working on too! :(  

On the bright side, each of you already has a project you are working on.

AN200: Refining your environments for their character turnarounds.
AN410: Developing assets for your directed study.
AN325: Using the process we discussed to develop sequences of your film.

While things are a little unorthodox today, drop items on the class server or email short video clips or screenshots to me for any questions you may have. When I'm awake, I'll send you feedback. For any other questions, feel free to contact me. We'll return to our regularly scheduled classes on Wednesday.

Thanks,
~Shaw

Wednesday, October 10, 2018

Homework for Wednesday October 17th

Hi everyone! Good talk! Remember what we discussed today!

For homework: Set a time limit for each scene of your film. (20 minutes per scene is a good average)
Within that time limit, do your best to draft out the keys for your scene. When the time is over, stop, and move to the next scene. See how much coverage you can get for your entire film!

I gave you an average of "8 drawings for every 4 seconds [8 drawings for 96 frames]" to do. Use this as a way to gauge your progress.  See how far you can get with your film! Draft out a scene, and force yourself to move on to the next in that time limit. Work across your film, going through each scene a little bit. If you get to the end, go back though again and add more content repeating this process!

This is a great exercise to get you to focus on story and interesting characters! For those of you who draw slowly, it makes you think faster about art development.  For those that are quick to not finish your sequences, this gets you to focus on movement, performance, and clear ideas first and foremost! 

Go as far as you can! Draft out environments for scenes in this time as well! (count it as one of your key drawings.)  No color yet! Cleanup is always the LAST part of the process when making a film. If you start on this too early, you sacrifice more interesting story and characters!

If everyone can complete this assignment and show significant progress across their films, I will bring Dropmix to continue our conversations about "practically applied artistry," and I will also drop some cartoon network interviews on the server for your benefit!

Remember: the best artists make a lot of art first. You have to make a lot of "bad" clay pots before you learn how to make your best ones!

We will talk more about developing art books and portfolios, visual styles, how to recognize professional artists through the way they make art, and many more topics! Remember what we talked about today!

Wednesday, September 26, 2018

Midterms Review Checklist for AN325


Note: Great website for storyboarding, cinematography, and animation notes! http://www.floobynooby.com/comp1.html

Upcoming Dates:

Monday, October 1st: Bring to class at least 12 seconds of your animated film! Key animation should be completed on at least two parts of your sequence! If you are still working on in-betweens, know what needs to be done to finish up your sequence.

Friday, October 5, 2018: Turn-In for midterms assignments. (All assignments due before 5:30 PM.)

On the server, in the Classes —> AN200 section, create a folder with your first and last name.  You should submit the following production content labeled as such.

Folder: Film Materials
Folder Should Contain the Following Subfolders: thumbnails, storyboards, animatic, character design, environment design, color design, scheduling, completed sequences

Thumbnails:
include pictures of your index card stories from the beginning of the semester.  All three stories should be properly photographed or scanned in. Clearly label your stories from left to right, with 4 or 5 images per row.

If you have alternative endings, make sure they are scanned in seperately and labeled as such!

Storyboards:
Your storyboards should be exported from storyboard pro with the following formats: "Full Page", "3 Panel Horizontal", and "Overview 4x3 or Overview 8x10.” Please include all notes for Action, Dialogue, Slugging )if necessary), Scene Names, Panel Names, and Duration of each shot. As we begin building scenes with full color and crafting environments and the like, these notes will be essential.

Animatic:
Your animatic should be listed as a video file in this folder.  “lastname_storyname_animatic” If you have created updates to your animatic, please add a subheading to the name indicating such ("_v1” “_v2” etc.) Be sure to convert your file! Make sure your entire story is accounted for.

Note: By next week, everyone’s animatic should have an added section for title cards, and credits.  You can draw in a test title and test credits panel for now, but we need to account for the time that will be added to your story.  As we move further in class, look up “cartoon title cards” on google.w, as well as the website http://artofthetitle.com for ideas on introducing and closing out your film.

Character Design:
Include color model sheets for each character in your film. if you are having trouble with your color design, please add your ideas for your artwork.  Your model sheets should also represent your wishes for the look of your final film in terms of lineart size and volume.

Environment Design:
Include color model sheets of key environments in your film.  Everyone has been working on developing these so far.  If you have questions about the perspective or cinematography in your shots, please don’t hesitate to let me know during this week and next.  You should also include any photographs you have taken of real-world environments or lighting or prop samples. Observation is key in improving your environments!
If you are still working on your environments, start building smaller, full color thumbnail samples to get a good idea for how you want your sequence to look.

Color Design:
Any additional color palette design samples should go here. As we continue, we will add any color palette swatches, color scripts, RGB values, and any other color design art in here.

Scheduling:
Create a calendar or spreadsheet (typed, not in sketchbook) for developing the rest of your film. Plan to finish your film a few weeks before the end of the semester.  We will have some other smaller projects we will do during the semester, so use this time to figure out a reasonable pace to keep for developing your film each week!  I will also give people individual advice on building x-sheets and production notes to speed up your film production.

Completed sequences:
Self explanatory. In your own hard drive, name these files however you need for now. When you are turning them in, label them as “lastname_seqence1” , “lastname_sequence2, etc.” As midterms approaches, any in-progress shot can be added here as “lastname_inprog1.”



Be sure to CONVERT ALL VIDEOS! Midterm grading will be determined by the following:

1: Clarity of Action and Storytelling in Animatics and Animated Sequences (At a glance, do we understand the story of your sequence?)
2: Composition/Spacing/Staging of Action: (Are you using the camera frame to the best of its ability?)
3: Timing of Action: (Are your sequences well-paced?)
4: Craftsmanship: (Clean lines? Clear lineart?)
5: Organization / Production Coordination
6: Completion of Preproduction Materials

Monday, September 24, 2018

Sheet Timing (Topic for Wednesday)

Below is the sample spreadsheet for timing animation.

You can also download the spreadsheet here if you need to. (Will need your MCA email to download)
https://drive.google.com/a/mca.edu/file/d/0B2cn59SDERgZZm1UU3F3czhhZ0k/view?usp=sharing

This is merely an alternative example to timing your work. We will talk more about this process (and layout) as we get further. Some of you may feel this process isn't as important as drawing your frames. However, spending 30 minutes to an hour drafting out some example to work from may save you about 2 or 3 trying to constantly move tons of frames around into decent timing.

When trying to time animation, you're literally trying to make your drawings occur at realistic or at least, believable intervals.  The more you practice, and the more time you dedicate in the beginning to understanding how long different actions take to do, the better you will get at it!

Animation Principle: Appeal!

(Structural HW for this Wednesday):

  • Start building a folder with samples of what you want your final film to look like in terms of interest and personality!
  • Create a schedule for developing your film!  Figure out a tentative listing for what you would like to complete each week.
  • Start creating an X-sheet that maps out the timing of your action sequences! This will help you check off sequences as you finish them!

APPEAL!




At this point, everyone is making steady progress towards completing their films! In the next two class periods, we will talk about visual and audio FX!

Some notes from today:

APPEAL: The process of maximizing personality out of a drawing by drawing emphasis to certain parts of your story/characters/environment.

  • For animation, you create appeal by:
    • leading with the most important part of that character
    • accentuating movement and weight with regards to longer, taller, wider parts of the body.
    • Having the character develop "personal ticks," A.K.A. those little things that we remember about the way a person walks, talks, or acts.
    • Repeat the action enough, and it becomes a character's personal trademark!
    • With respects to drawing:
    • Exaggerating specific parts of the body to emphasize physical characteristics and descriptions.
Outside of Drawing, Appeal is also applied through compositing and visual effects!  NOTE:  VISUAL EFFECTS DO NOT REPLACE GREAT DRAWINGS!

VISUAL FX:
  • Module Library is incredibly effective!
  • For the entry-level VFX artist, start by cataloging images that represent the look and feel that you want.
  • Describe the look using terms you know with respects to:
    • Texture
    • Color
    • Line
    • Shape
    • Value
    • Contrast

Wednesday, September 5, 2018

Notes from today:

Please refer to the post below for your homework! Below is a copy of your notes from class today.

PLANNING AHEAD (AN325)
Checklist for developing your film: You need to know these things!

What do you want your film to be like in terms of the following:

  • Genre
  • Visual Design
    • Line
    • Color
    • Texture
    • Lighting
    • FX - by midterms: decide what you want to do and make 2 experiments.
  • Audio
    • SFX Required
    • Music
    • Dialogue
  • Allocate your Film’s COMPLEXITY. (Dat ratio)
  • POST PRODUCTION - What will the final package look like?

Next class, we will review timing your film, as well as cinematography rules to follow. This goes beyond camera angles and covers more about the relationship of objects on screen to the image itself.

Please review the following content for next week: http://floobynooby.blogspot.com/2016/11/thumbnails-to-animatics.html

Wednesday, August 29, 2018

Homework for Next Wednesday, September 5th AND Monday, September 10!

Hi Everyone! Great job in class!  After we have looked at everyone's stories and drawings, you have an understanding of the major goal of the first few weeks of the class!

EVERY animator's goal is to make every drawing count! Make every drawing tell highly interesting stories and communicate effectively!

  • Clear drawings = clear communication!
  • Clear communication = more accurate artwork created earlier!
  • More accurate artwork = less guesswork in spotting mistakes!
  • Less guesswork in spotting mistakes = more self-direction, and stronger artwork overall! =D
You are on your way people!

If you were absent, bring your artwork to class next Wednesday, or get with 2 other students to complete the in-class exercise we did.  If you bring proof of your completion of this exercise to me and your classmates are in agreement that you completed it, you will get full credit!  If not, we will look at your three drawings at the beginning of class, and then we will cover the next step of our projects!  Note: We also started a new workshop animation: Animating one of our characters turning their head in reaction to someone calling off-screen.


HOMEWORK:

Here are the two important milestones you need to meet:


By September 5th:  Continue refining your stories and select 1 story to adapt as your personal film!  The story you select we will take into pre-production! The other two stories we will adapt into future in-class exercises and portfolio content.

NOTE: By no means should you stop working on improving the other two stories. However, you should pick one story to focus the majority of your time on. For now approach your ideas in this ratio: 80%, 10%, 10%.

Bring all three stories to class on this day. I will photograph your index cards as records and proof of your hard work thus far.

Further develop the story you have chosen as your project. Create ALL of the storyboards you need for this project! You are allowed to do this on index cards alone for now, if you choose, or go into photoshop, or go into Toon Boom Storyboard pro.  Be aware that we will ALL begin building animatics the following week.  Bring your storyboards to class so we can review your story, and check for the same four elements we discussed today:
  • storytelling, 
  • cinematography, 
  • staging, and 
  • character performance
You should also bring preliminary character models and environment designs on this day. (Characters and environments should have test colors applied to them.)  I will look at all of this and will give you the go-ahead and either green light your story, or ask you to continue improving it!


By September 10th, I will ask you to bring a collection of your storyboards (black and white,  or scanned in, fully drawn) fully implemented into Toon Boom Storyboard Pro. I will post a review of Storyboard Pro to the blog in class on September 5th to aid you in your journey.   

By September 12th, you should have your first timed out draft of your animatic in storyboard pro, ready to show at the beginning of class! =D

As always, email me if you have questions.  Ask your classmates as well!  Good luck everyone! =D

Important Notes for Today!

THOMAS ROMAIN:  Notes about perspective!

CHRIS OATLEY: Character Design Goes Deep!

PAUL FELIX: Tips on draftsmanship and craftsmanship.

SAKUGA BOORU: Like the living lines library, but with a lot of finished production examples!

FLOOBY NOOBY: A collection of short animated sequences and Cartoons!

LIVING LINES LIBRARY: A collection of high-quality pencil tests and artbooks.

CATSUKA.COM: A great website about the goings on of the international animation community.

CARTOON BREW: A great website about the goings on of our national internet community.

Video tutorials! (A refresher for using Toon Boom. =D)

(Introduction to Toon Boom Harmony: Divided into three 10-minute sections)

Monday, August 27, 2018

Assignment for Wednesday, August 29th:

Using the exercise we made in class, I want you to finish improving your other stories!

Bring three fully revised stories to class on Wednesday! Use the post below: "Story editing workshop" To make improvements to your story!

After you complete this, I want you to develop a single image for each story. Take this image as far as you can in the time frame with respects to storytelling, cinematography, staging, and character performance.  Make something akin to a "hero shot:" a single image that - if we had no other panels of your story - does a good job telling us what that story is about.

I know the time frame seems short, but I want you to come to class Wednesday with what you believe is a good drawing that represents what your film is about.  Word of advice, try to draw it as if it was a panel of your animation.


STORY EDITING WORKSHOP:

STORY EDITING FOR ANIMATION:

In your story: 


Find a portion of the story you know works well.
  • write down: Why does ________ work? / Why do “I” like _______?
  • mark them with a star!
    Next, write down this question (or a question like it): What qualities do I have in panel/sequence “______” that is missing in my other panels?
    • can refer to anything
      • story devices, cinematography, art, characterization, audience reaction, anything.
      In about 4 minutes: make a list of every change you would make to your story to make every panel share the same level of quality.
      Select the two brainstormed ideas you think will be most successful.

      • underline them, highlight them, put a star next to them, try anything.
        Using two index cards, (or a number of them for future projects), make a change to two sections of your story to improve the whole film.
        • use the two brainstormed ideas you underlined in your notes!
        • use one card for each idea!
        • make two changes to your film, and then review the whole story!
        • Draw a new panel for that shot. Replace the old one. Don’t worry if the film is not 100% better. We’re looking for INCREMENTAL growth! Great works of art and cinema are built over time, not all at once!
          Take 15-25 minutes to improve your stories!
          • This should help you better flesh out your stories, and start to develop a sense of which ones you really like, and which ones you want to change.
            Next: Split into two groups of 2!
            • Person A: Give a brief synopsis of the story. Pitch! Be active in your speech and acting!
            • Mention the biggest problem you currently face with the story (what is working the least?) Ask Person B about possible solutions!
            • Person B: Offer solutions first. Then, make note of anything that is currently working well in each story, and any other constructive comments you may have.
            • Switch!
              Next step: Take 3-4 minutes to brainstorm some ideas you have about “DEVELOPING THE VISUALS” of your film?
              • Designs you would like to try?
              • Shot choices you are unsure about.
              • Drawing skills you would like to develop.
              • Drawing skills you would like to refine.
              • Things about the design you think are missing from your film!
                Share ideas with each other about strategies to apply to your stories!
                • Include any websites or references, other films or sequences to look at, etc.
                  After everyone has shared visuals, share any other thoughts you have about your film ideas and your stories!
                  • The point of this class is to develop a process to direct yourself and figure out solutions to your own problems.  The biggest hang-up any film-maker has during the movie-making process is making decisions! The better you can make decisions, the easier it is to improve as an artist, animator, and film-maker! =D

                  Wednesday, August 22, 2018

                  Homework for Monday, August 27, 2018

                  Great job everyone! I can see that there are a lot of good ideas developing on our index cards!  For homework, I want you to go home and apply this process again!

                  On Monday, you will come to class with THREE STORIES.

                  • Each story should be ON INDEX CARDS ONLY. I will not accept anything else!
                  • Each story should be 10-12 index cards. NO MORE, NO LESS.
                  • Each index card should be colored and have refined cinematography work on it!
                    • Your character and environment designs will change next week, but we (as a class) should be able to look at your artwork and distinctively know where characters are placed in relation to the camera, and the spacing of them in relation to your blocked-in environments.
                  • DO NOT MAKE THE MISTAKE OF ONLY DEVELOPING ONE STORY REALLY WELL, AND THROWING THE OTHER TWO TOGETHER HAPHAZARDLY.  If you do, I will make you re-develop the other ones, in addition to what we do next week! =D
                  • ALSO.... DO NOT DRAW THREE VERSIONS OF THE SAME STORY.  THE SAME PENALTY ABOVE APPLIES! =)
                  • Use the same process for developing your stories further! You will need to redraw and refine the artwork you did in class today, as we've only done some simple sketches so far.
                    • Start by writing a premise for your story in a single sentence.
                    • Then write your ending in a single sentence.
                    • Draw both of these on one(1) index card a piece, writing the scenario on the back.
                      • you should have two index cards per story.
                    • Then, add two(2) more index cards. Draw two(2) problems for the characters to face that lead into the ending.
                    • Afterwards, draw the climax for the story on another separate index card!
                      • At this point you should have 5 index cards per story.
                      • Be sure to alternate between stories. Develop them all at the same time to keep your initial ideas fresh. We will have a time in the future where we decide and develop the major story we will use.
                    • From here, continuing fleshing out parts of the story. You should end up with 10-12 index cards at the end. Each index card should lead into the next with respects to "cause and effect." 
                      • Because (index card 1) happens... (index card 2) happens.

                  Great job everyone! Good luck with your stories! =D

                  Monday, August 20, 2018

                  Welcome to Advanced 2-D Animation!


                  Course# DM325 | Advanced 2D Animation
                  Location: Mac Lab 3 -Room 004
                  Instructor: Michael Shaw
                  Time: Monday and Wednesday 4:00 PM | 6:30 PM
                  Contact: mshaw@mca.edu  901.282.3902
                  Office Hours:  Monday and Wednesday:  6:30 PM – 8 PM Mac Lab 3

                  COURSE DESCRIPTION:
                  Welcome to DM325! This is an advanced level course that focuses on producing animation work of the highest quality! This is the course where you channel your experiences in animation art-creation into making professional level work by semester’s end! Here, you are both a researcher a theorist, and a skilled executioner in producing complete assignments. We aim for quality over quantity in this course, so you will be asked to make multiple revisions to a shorter project as opposed to working once through a longer one. By semester’s end, you should be well versed and comfortable in all the avenues of producing quality 2-D animation, and ready to make self-directed, higher-level work in the classes going forward!

                  In addition to this, we will do weekly small activities to improve and stretch your drawing and animation skills! More info below:


                  Methods of Study – The Flow of Class is as Follows:
                  Class Readings:
                  Each topic we cover in class will have an accompanied reading or video that provides more information and instructions on the current study.  These readings are meant to give you means to practice in-class content on your own!

                  Interactive Demonstrations:
                  The best way to learn how to animate is to practice hard, and see how others animate!  Keep what works, and scrap what does not! This semester will have many interactive demonstrations on making quality animated works.  The short you create will be divided into easily digestible chunks for building your animation skills each week. Each demonstration will focus on specific principles of animation. Creating a practical project where we can focus in detail on refining

                  Projects and Workflow
                  Each week, you will be given an assignment to accomplish that will investigate the possibilities of story and visual development of an animated short. The purpose of these assignments is to prove that the process of making a film is not magic, but a series of calculated steps that help you hone in and further develop your creativity.  You will be able to combine each assignment into a professional portfolio by semester’s end, and have all the tools needed to begin applying for internships, and exploring new content that piques your interests!
                  Short Weekly Exercises:
                  In-between your longer weekly and bi-weekly projects, we will do short 30-45 minute animation exercises as a class! These will serve as a way to help you actively practice your drawing and animation abilities, and see very quickly how all of the content of each lesson is applied in a practical setting! We will do art jams where we will try to make short-format content (6-10 seconds) in an even shorter working time (30-45 minutes). These projects can also serve as jumping off points to improve your portfolio outside of class.


                  The Flow of the core project of this class is as follows:

                  2 Weeks to Review and assess you current abilities.
                  2 Weeks for storyboarding and film development.
                  8 weeks for Animation Development and audio production at a minimum of 6 seconds a week. The first two weeks will front-load a lot of audio preparation.
                  4 weeks (including finals week) for additional animation production, post production, and editing.

                  During this time, we will take

                  Fields of Study Include:
                  I.  Assessment:  We will spend a week and a half assessing your current abilities in animation! This is more for you to know how well you can preform, and at what level, so you can better learn how you work as an animation artist!
                  II. Preproduction: You will design your
                  III. Animation: This semester: We will spend each week covering a couple of the principles of animation in detail!
                  IV. Workflow: How to become a more balanced animation artist.  How to design and implement a successful project, working backwards form the end goal to the beginning!
                  V. Animation Art and Collaboration: How to properly assess your abilities. How to know how long it takes you to create a first draft for an animation shot, and how to get resources that are beyond your abilities, whether it’s other people, or new skills.
                  VI. Professional Development: Portfolios, demo reels, applications for internships, film festivals, and everything else!


                  DEPARTMENTAL OUTCOMES:
                  Students will demonstrate the capability to organize and present concepts verbally.
                  Students will demonstrate the capability to organize and present concepts audibly. 
                  Students will produce evidence of an understanding of the methods of audio production.
                  Students will be able to coherently communicate the content their audio productions.
                  Students will demonstrate the time management skills necessary to complete the entire sound creation process.
                  Students will demonstrate the capability to effectively publish their audio production via the web, and integrate it into their current body of work.

                  PROFESSIONAL OUTCOMES:
                  Students will demonstrate the ability to write an artist statement.
                  Students will demonstrate the ability to document their work.
                  Students will demonstrate basic computer/software literacy applicable to their field.
                  Students will demonstrate the ability to give a public presentation about their work.
                  Students will demonstrate the ability to research to stay current in their field.
                  Students will demonstrate basic knowledge of communication etiquette in their field.
                  Students will demonstrate the ability to work collaboratively.

                  -------Assignments and Requirements ------
                  You are required to attend class everyday, on time.  We will start class @ 4:20 every day, unless otherwise noted.  As with the Student Handbook, students who misses 6 days of class will fail the course.  This will be strictly enforced. Prior to this event, any student that must miss a day needs to notify me ahead of time, long before the start of class.  Anyone who wonders into class at least 30 minutes after class begins will be considered absent for the rest of the day. 4 absences result in a loss of one letter grade. Three tardies equate to one absence. If you miss, you must catch up on assignments via consulting other students first, and myself via email. I reserve the right to notify students ahead of time for any day that MUST NOT BE MISSED due to course content be it finals, assessments, midterms, or other coursework.

                  ----Turning in Assignments -----
                  Each Assignment will be due on a scheduled date, given at the beginning of the assignment.  Often, this will be the day before the class, to give students time to listen to, and review other students’ work.  Part of your grade will be your review of the creations of your peers. We will remain objective throughout, even when we are delving into content that goes beyond our personal taste.  When it comes to late assignments, assignments will drop a letter grade each day they are late. After 3 days, I will not accept your assignment.

                  Supplies:
                  1)    If working Traditionally: 1 ream of 10f Ingram Bond Animation Paper and 1 plastic peg bar Purchased for $50.00 at the business office. Return to me with a recipt of purchase!
                  2)    Folder and Notebook for taking notes. You are required to keep track of your notes. You will also be required to turn in your sketches for review from time to time, so be sure to keep your sketchbook on hand during class!
                  3)    $100 Deposit to check out audio equipment. (optional) Upon completion of the class, or the major, you will receive this deposit back. This single deposit can count for multiple classes within the department. If you still have your deposit from last semester, you can check out as available.
                  4)    External Hard Drive: Can purchase online and use with other classes. If you already have it, great! If not, it’s an investment that can last you long beyond your undergraduate career.  The Computers primarily use USB 3.0 connections. The hard drives listed below are examples, compatible with mac and PC, but require formatting to go cross-platform.
                  5)    Light Box: You will need a lightbox for your animated projects if you choose to work digitally! Below are a few very cost effective options for you to use! You need something big enough to cover a piece of 10f paper, or 8.5” x 11”Huion L4S: 12.20" x 8.26"
                  Huion 17" With Angled Surface (drawing area is the same)ME456 Tracer: A4 Size (9" x 12")

                  6)    TEXTBOOKS:
                  The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators - Richard Williams ($25.00)
                  Your Career in Animation: How to Survive and Thrive - David B. Levy ($14.46)  http://www.amazon.com/Your-Career-Animation-Survive-Thrive/dp/1581154453
                  7)    Pencils, tablets, erasers, etc!  For those that draw traditionally, it may help to obtain a pack of non-photo blue and blue pencils for sketching characters and drawings!
                  8)    Pencils, tablets, erasers, etc!  I recommend obtaining a pack of non-photo blue, regular blue, and red pencils for sketching characters and drawings!
                  9)    3 Packs of 4x6 Index Cards! (These are great for storyboarding and rapid idea development.
                  10) (If you do not want to check out pens each day) WACOM INTUOS TABLET PEN. ($58.00) tablet pens will be provided at the start of class each day, but will need to be returned at the end. Additional tablet pens can be checked out via the security desk. https://tinyurl.com/wacompen4students




                  GRADING:

                  Each assignment will be awarded a grade based on the following rubric. Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects midterm for a higher grade.

                  Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

                  A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

                  B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

                  C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

                  D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

                  F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

                  Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for blog upkeep.

                  *Your blog upkeep factors into your grades for each major assignment handled out of class.*

                  Assignments are due at 4:20 P.M. on their scheduled dates unless otherwise noted. Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. I can not grade what does not exist!  You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations. (Example: Personal hard drive or flash drive, school network, personal computer, or web service.  Note: you can store work on dropbox. We will discuss cloud storage.)

                  Copyright
                  You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.


                  Accommodations for Students with Disabilities
                  Students with a special learning need are encouraged to let their instructor know at the beginning of the course. Reasonable accommodations (such as extended time for exams, readers, scribes, and interpreters) are provided on an individual basis as determined by documented need. It is the student’s responsibility to provide authorized documentation to Student Affairs or Achievement Center Support Staff as early in the semester as possible.


                  Course Content and Title IX Reporting
                  Students should be aware that information disclosed to faculty (whether through assignments or as a personal disclosure) that indicate experiencing sexual harassment, abuse, or violence while a student at Memphis College of Art, requires that your instructor as a “mandatory reporter” disclose this information to Student Affairs staff to ensure students’ safety and welfare are addressed. Student Affairs staff will contact you, and/or those involved, to make you aware of accommodations, remedies, and resources available at Memphis College of Art.

                  HEALTH and SAFETY PRECAUTIONS

                  As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen - visit his site below.
                              http://eeshop.unl.edu/rsi.html
                              http://www.mydailyyoga.com/yoga/rsi.html


                  DEPARTMENT AND LAB POLICIES:
                  Immediately submit an online tech request to report any problems with a lab computer or printer. 
                  Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
                  No Food or Drinks in Lab.
                  Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.
                  Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
                  Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
                  Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

                  COPYRIGHT:
                  You must receive copyright permission for all non-public domain media used in projects. (Music, film footage, etc.)  Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org.  Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use. We will discuss fair-use policies during class.

                  EPA MANDATE:
                  Memphis College of Art students and faculty are required to follow the standards detailed in the "OSHA (Occupational Safety and Health Administration) Guidelines” materials located throughout the institution.

                  Handling Protocols - September 2007"